Skip to content

Magebane Armor

~$0.97 low · ~$5.10 high

Colorless. Artifact — Equipment

three generic mana

Magebane Armor

Magic 2010 #214 · Illustrated by Izzy

What is Magebane Armor worth?

Cheapest copy

~$0.97

Non-foil · Magic 2010 #214

Buy on TCGplayer

Highest TCGplayer price

~$5.10

Foil · Magic 2010 #214

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $0.97 to $5.10. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Equipped creature gets +2/+4 and loses flying.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip two generic mana (two generic mana: Attach to target creature you control. Equip only as a sorcery.)

The only printing of Magebane Armor

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Magebane Armor

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2009
Printings
1
Mana value
3
EDHREC rank
#15,007 on EDHREC (Commander popularity)
Keywords
Equip
Artist
Izzy

Rulings (3)

  1. 2009-10-01

    Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).

  2. 2009-10-01

    Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.

  3. 2009-10-01

    Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.

Browse more: Magic 2010 · all sets · search cards