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Localized Destruction

~$0.25 low · ~$0.33 high

White. Sorcery

three generic manaone white manaone white mana

Localized Destruction

Modern Horizons 3 Commander #93 · Illustrated by Olivier Bernard

What is Localized Destruction worth?

Cheapest copy

~$0.25

Non-foil · Modern Horizons 3 Commander #93

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Highest TCGplayer price

~$0.33

Extended Art non-foil · Modern Horizons 3 Commander #41

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2 prices from $0.25 to $0.33. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

You get an energy counter (an energy counter), then you may pay one or more an energy counter. If you do, each creature you control with power equal to the amount of an energy counter paid this way gains indestructible until end of turn.

Destroy all creatures.

Imperial detonators are calibrated to maximize devastation while minimizing collateral damage.

All 2 printings of Localized Destruction

PrintingRarityNon-foilFoilCardmarket (EUR)
Modern Horizons 3 Commander #41
Modern Horizons 3 Commander
m3c #41· 2024Extended ArtRipple Foilrare· Cardmarket €0.27 · €1.04 foil
rare$0.33—€0.27€1.04 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Localized Destruction

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Card details

First printed
2024
Printings
2
Mana value
5
EDHREC rank
#8,211 on EDHREC (Commander popularity)
Artist
Olivier Bernard

Rulings (9)

  1. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  2. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  3. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  4. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  5. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  6. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  7. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  8. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  9. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

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