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Lieutenants of the Guard

~$0.16 low · ~$0.38 high

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White. Creature — Human Soldier

four generic manaone white mana

016 · CN2 · C · ENWhat the codes mean

Lieutenants of the Guard

Conspiracy: Take the Crown #16 · Illustrated by Johannes Voss

What is Lieutenants of the Guard worth?

Cheapest copy

~$0.16

Non-foil · The List #CN2-16

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Highest TCGplayer price

~$0.38

Foil · Conspiracy: Take the Crown #16

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3 prices from $0.16 to $0.38. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

2/2

All 2 printings of Lieutenants of the Guard

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #CN2-16
The List
plst #CN2-16· 2019common· Cardmarket €0.16
common$0.16No foil printing€0.16

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Lieutenants of the Guard

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Card details

First printed
2016
Printings
2
Mana value
5
EDHREC rank
#15,930 on EDHREC (Commander popularity)
Keywords
Council's dilemma
Artist
Johannes Voss

What the codes mean

The small print at the bottom of the Conspiracy: Take the Crown card (#16).

016 · CN2 · C · EN

  • 016Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CN2Set code for Conspiracy: Take the Crown
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. August 23, 2016

    Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

  2. August 23, 2016

    Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

  3. August 23, 2016

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

  4. August 23, 2016

    You must vote for one of the available options. You can’t abstain.

  5. August 23, 2016

    Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

  6. August 23, 2016

    If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

  7. August 23, 2016

    The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

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