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Leyline of Punishment

~$2.99 low · ~$15.23 high

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Red. Enchantment

two generic manaone red manaone red mana

No. 148What the codes mean

Leyline of Punishment

Magic 2011 #148 · Illustrated by Charles Urbach

What is Leyline of Punishment worth?

Cheapest copy

~$2.99

Non-foil · Magic 2011 #148

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Highest TCGplayer price

~$15.23

Foil · Magic 2011 #148

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2 prices from $2.99 to $15.23. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

If this card is in your opening hand, you may begin the game with it on the battlefield.

Players can't gain life.

Damage can't be prevented.

The only printing of Leyline of Punishment

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2010
Printings
1
Mana value
4
EDHREC rank
#10,649 on EDHREC (Commander popularity)
Artist
Charles Urbach

What the codes mean

The small print at the bottom of the Magic 2011 card (#148).

148

  • 148Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. August 15, 2010

    Static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.

  2. August 15, 2010

    If an effect says to set a player's life total to a certain number, and that number is higher than the player's current life total, that part of the effect won't do anything. (If the number is lower than the player's current life total, the effect will work as normal.)

  3. August 15, 2010

    Damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.

  4. August 15, 2010

    Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.

  5. August 15, 2010

    Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.

  6. August 15, 2010

    Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.

  7. August 15, 2010

    Effects that replace or redirect damage without using the word "prevent" are not affected by Leyline of Punishment.

  8. August 15, 2010

    If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.

  9. August 15, 2010

    If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.

  10. March 19, 2021

    A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

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