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Lancers en-Kor

~$0.21 TCGplayer

White. Creature — Kor Soldier

three generic manaone white manaone white mana

Lancers en-Kor

Stronghold #8 · Illustrated by Pete Venters

What is Lancers en-Kor worth?

Cheapest copy

~$0.21

Non-foil · Stronghold #8

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Trample

zero mana: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

3/3

Nearly all sets of Kor twins are trained as lancers.

The only printing of Lancers en-Kor

PrintingRarityNon-foilCardmarket (EUR)My collection

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Card details

First printed
1998
Printings
1
Mana value
5
EDHREC rank
#25,393 on EDHREC (Commander popularity)
Keywords
Trample
Artist
Pete Venters

What the codes mean

The small print at the bottom of the Stronghold card (#8).

Printed before collector numbers, which started with Exodus in 1998. The bottom shows only the artist credit ("Illus.") and the copyright. Set symbols were all black before Exodus, and core sets before Sixth Edition have none.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Lancers en-Kor, read from the Stronghold printing. How to read any Magic card.

Name
Lancers en-Kor. Rules use the English name in every language.
Mana cost
three generic manaone white manaone white manaMana value 5: the total mana in the cost, colors ignored.
Type line
Creature is the card type. Kor and Soldier are subtypes, after the dash.
Text box
What the card does.
Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Power / toughness
3/3: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Pete Venters. The art has no effect on the game.
Set symbol
Stronghold. Before Exodus (1998) every set symbol was black, whatever the rarity.
Artist
Pete Venters, after "Illus.".
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

TrampleCR 702.19
Combat damage beyond what kills its blockers can go to the player or permanent it is attacking.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (5)

  1. 2004-10-04

    You can use this ability as much as you want prior to damage being dealt.

  2. 2004-10-04

    It is possible to redirect more damage to a creature than that creature’s toughness.

  3. 2004-10-04

    It can redirect damage to itself.

  4. 2004-10-04

    The ability of this card does not do anything to stop Trample damage from being assigned to the defending player.

  5. 2013-07-01

    When you redirect combat damage it is still combat damage.

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