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Koth of the Hammer

~$2.05 low · ~$10.00 high

Red. Legendary Planeswalker — Koth

two generic manaone red manaone red mana

No. 44What the codes mean

Koth of the Hammer

Duel Decks: Venser vs. Koth #44 · Illustrated by Eric Deschamps

What is Koth of the Hammer worth?

Cheapest copy

~$2.05

Foil · Duel Decks: Venser vs. Koth #44

Buy on TCGplayer

Highest TCGplayer price

~$10.00

Foil · Scars of Mirrodin #94

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5 prices from $2.05 to $10.00. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.

−2: Add one red mana for each Mountain you control.

−5: You get an emblem with "Mountains you control have 'tap this permanent: This land deals 1 damage to any target.'"

Loyalty 3

All 3 printings of Koth of the Hammer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Secret Lair Drop #1248
Secret Lair Drop
sld #1248· 2023mythic· Cardmarket €3.18 · €3.09 foil
mythic$5.38$5.25€3.18€3.09 foil
Scars of Mirrodin #94
Scars of Mirrodin
som #94· 2010mythic· Cardmarket €1.33 · €5.51 foil
mythic$2.58$10.00€1.33€5.51 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Koth of the Hammer

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Card details

First printed
2010
Printings
3
Mana value
4
EDHREC rank
#9,897 on EDHREC (Commander popularity)
Artists
Sam Burley, Eric Deschamps, Jason Chan

What the codes mean

The small print at the bottom of the Duel Decks: Venser vs. Koth card (#44).

44

  • 44Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • ★Foil. Scryfall lists this printing as foil only.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (5)

  1. 2011-01-01

    Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

  2. 2011-01-01

    If Koth’s first ability animates a Mountain that came under your control that turn, it will have “summoning sickness” and be unable to attack. It will also be unable to be tapped to activate an ability with the tap this permanent symbol in its cost, such as the Mountain’s mana ability or the ability granted to it by Koth’s emblem.

  3. 2011-01-01

    Loyalty abilities can’t be mana abilities. Koth’s second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of this permanent have been activated this turn.

  4. 2011-01-01

    Koth’s emblem grants an activated ability to each Mountain you control at any given time for the rest of the game. It will continuously check which permanents you control are Mountains to determine what has the ability. For example, a Mountain that comes under your control later in the game will have the ability, while a Mountain you controlled at the time the emblem was created, but that later came under the control of another player, will no longer have the ability.

  5. 2011-01-01

    Koth’s first ability can target any Mountain, including an untapped Mountain and/or a Mountain another player controls.

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