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Kiora Bests the Sea God

~$8.45 low · ~$36.27 high

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Blue. Enchantment — Saga

five generic manaone blue manaone blue mana

052 · THB · M · ENWhat the codes mean

Kiora Bests the Sea God

Theros Beyond Death #52 · Illustrated by Victor Adame Minguez

What is Kiora Bests the Sea God worth?

Cheapest copy

~$8.45

Non-foil · Theros Beyond Death #52

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Highest TCGplayer price

~$36.27

Promo foil · Theros Beyond Death Promos #52p

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5 prices from $8.45 to $36.27. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.

II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.

III — Gain control of target permanent an opponent controls. Untap it.

All 3 printings of Kiora Bests the Sea God

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Theros Beyond Death Promos #52p
Theros Beyond Death Promos
pthb #52p· 2020Promomythic· Cardmarket €8.12 · €8.91 foil
mythic$12.29$36.27€8.12€8.91 foil
Theros Beyond Death Promos #52s
Theros Beyond Death Promos
pthb #52s· 2020Promomythic· Cardmarket €9.51 foil
mythicNo non-foil printing$30.62€9.51 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Kiora Bests the Sea God

Graded copies on eBay

Searches for the Theros Beyond Death Promos #52p printing.

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Card details

First printed
2020
Printings
3
Mana value
7
EDHREC rank
#4,694 on EDHREC (Commander popularity)
Artist
Victor Adame Minguez

What the codes mean

The small print at the bottom of the Theros Beyond Death card (#52).

052 · THB · M · EN

  • 052Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • THBSet code for Theros Beyond Death
  • MMythic rare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. January 24, 2020

    The control-change effect of the third chapter ability lasts indefinitely. It doesn’t wear off during the cleanup step. In a multiplayer game, it does expire if you leave the game.

  2. January 24, 2020

    Any nonland permanents that come under the target player’s control after the second chapter ability resolves will untap as normal.

  3. January 24, 2020

    Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters.

  4. January 24, 2020

    Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  5. January 24, 2020

    Nonland permanents target opponent controls that are already tapped when the second chapter ability resolves won’t be tapped again, but they won’t untap during their controller’s next untap step.

  6. January 24, 2020

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  7. January 24, 2020

    The second chapter ability targets the player but not their permanents. Permanents with hexproof may be tapped this way.

  8. January 24, 2020

    Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.

  9. January 24, 2020

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

  10. January 24, 2020

    A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

  11. January 24, 2020

    The second chapter ability keeps the permanents tapped even if Kiora Bests the Sea God leaves the battlefield before that player’s next untap step.

  12. January 24, 2020

    As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

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