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Kin-Tree Warden

~$0.03 low · ~$0.34 high

Green. Creature — Human Warrior

one green mana

139 · KTK · C · ENWhat the codes mean

Kin-Tree Warden

Khans of Tarkir #139 · Illustrated by Volkan Baǵa

What is Kin-Tree Warden worth?

Cheapest copy

~$0.03

Non-foil · Khans of Tarkir #139

Buy on TCGplayer

Highest TCGplayer price

~$0.34

Non-foil · The List #KTK-139

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3 prices from $0.03 to $0.34. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

two generic mana: Regenerate this creature.

Morph one green mana (You may cast this card face down as a 2/2 creature for three generic mana. Turn it face up any time for its morph cost.)

1/1

"The amber of the tree and the blood of my veins are the same."

All 2 printings of Kin-Tree Warden

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #KTK-139
The List
plst #KTK-139· 2019common· Cardmarket €0.12
common$0.34No foil printing€0.12

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Kin-Tree Warden

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Card details

First printed
2014
Printings
2
Mana value
1
EDHREC rank
#24,668 on EDHREC (Commander popularity)
Keywords
Morph, Regenerate
Artist
Volkan Baǵa

What the codes mean

The small print at the bottom of the Khans of Tarkir card (#139).

139 · KTK · C · EN

  • 139Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KTKSet code for Khans of Tarkir
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2014-09-20

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.

  2. 2014-09-20

    The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay three generic mana. This is an alternative cost.

  3. 2014-09-20

    If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.

  4. 2014-09-20

    Morph lets you cast a card face down by paying three generic mana, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.

  5. 2014-09-20

    When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.

  6. 2014-09-20

    Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  7. 2014-09-20

    You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

  8. 2014-09-20

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  9. 2014-09-20

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.

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