Karn Liberated
~$3.12 low · ~$133.04 high
Colorless. Legendary Planeswalker — Karn

Jumpstart 2022 #97 · Illustrated by Dai-XT
What is Karn Liberated worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
+4: Target player exiles a card from their hand.
−3: Exile target permanent.
−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
Loyalty 6
Format legality
All 9 printings of Karn Liberated
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Secret Lair Promo slp #36· 2025Borderlessmythic· Cardmarket €57.07 · €577.23 foil | mythic | $133.04 | — | €57.07€577.23 foil | |
Jumpstart 2022 j22 #97· 2022mythic· Cardmarket €3.47 | mythic | $3.12 | No foil printing | €3.47 | |
The List plst #NPH-1· 2022mythic· Cardmarket €3.92 | mythic | $3.53 | No foil printing | €3.92 | |
Double Masters 2xm #1· 2020mythic· Cardmarket €3.75 · €4.80 foil | mythic | $3.57 | $4.93 | €3.75€4.80 foil | |
Double Masters 2xm #333· 2020Borderlessmythic· Cardmarket €10.13 · €11.63 foil | mythic | $10.54 | $10.78 | €10.13€11.63 foil | |
Ultimate Box Topper puma #U2· 2018Extended Artmythic· Cardmarket €13.65 foil | mythic | No non-foil printing | $14.60 | €13.65 foil | |
Ultimate Masters uma #5· 2018mythic· Cardmarket €2.73 · €3.76 foil | mythic | $3.64 | $5.74 | €2.73€3.76 foil | |
Modern Masters 2015 mm2 #4· 2015mythic· Cardmarket €3.07 · €5.52 foil | mythic | $3.43 | $5.49 | €3.07€5.52 foil | |
New Phyrexia nph #1· 2011mythic· Cardmarket €3.54 · €20.84 foil | mythic | $4.96 | $24.59 | €3.54€20.84 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Karn Liberated
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Card details
- First printed
- 2011
- Printings
- 9
- Mana value
- 7
- EDHREC rank
- #7,148 on EDHREC (Commander popularity)
- Artists
- Kieran Yanner, Dai-XT, Jason Chan, Mark Tedin
What the codes mean
The small print at the bottom of the Jumpstart 2022 card (#97).
097 · J22 · M · EN
- 097Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- J22Set code for Jumpstart 2022
- MMythic rare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Karn Liberated, read from the Jumpstart 2022 printing. How to read any Magic card.
- Name
- Karn Liberated. Rules use the English name in every language.
- Mana cost
Mana value 7: the total mana in the cost, colors ignored.
- Type line
- Legendary is a supertype. Planeswalker is the card type. Karn is the subtype, after the dash.
- Text box
- What the card does.
- Loyalty
- It enters with 6 loyalty counters. Damage to it removes them.
- Illustration
- By Dai-XT. The art has no effect on the game.
- Set symbol
- Jumpstart 2022. Red-orange means mythic rare.
- Collector number
- 097 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- Rarity letter
- M = mythic rare
- Set code
- J22 = set code for Jumpstart 2022
- Language
- EN = printed in English
- Artist
- Dai-XT, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
- Holo stamp
- The foil security stamp at the bottom center, on rares and mythic rares since 2014.
Rulings (13)
2020-08-07
The number of times a player has cast their commander from the command zone resets to zero. The amount of combat damage dealt to players by each commander is reset to 0.
2020-08-07
No actions taken in the game that was restarted apply to the new game. For example, if you were dealt damage by Stigma Lasher in the original game, the effect that states you can't gain life doesn't carry over to the new game.
2020-08-07
Permanents put onto the battlefield due to Karn's ability will have been under the starting controller's control continuously since the beginning of that player's first turn. Creatures among them can attack and their activated abilities with
in the cost can be activated.
2020-08-07
If a player leaves the game, all cards that player owns leave as well. If you leave the game, the permanents you control from Karn's ability are exiled.
2020-08-07
After the pregame procedure is complete but before the new game's first turn, Karn's ability finishes resolving and the cards left in exile are put onto the battlefield. If this causes any triggered abilities to trigger, those abilities are put onto the stack at the beginning of the first upkeep step.
2020-08-07
Players can't move cards between their deck and sideboard before the new game.
2020-08-07
Karn's first and third abilities are linked. Similarly, Karn's second and third abilities are linked. Only non-Aura permanent cards exiled by either of Karn's first two abilities will remain in exile when the game restarts.
2020-08-07
Any permanents put onto the battlefield with Karn's ability that entered the battlefield tapped will untap during their controller's first untap step.
2020-08-07
In a Commander game, each player puts their commander into the command zone before shuffling their deck, unless it was exiled with Karn. In that case, the commander remains in exile and will be put onto the battlefield when Karn's ability finishes resolving.
2020-08-07
The player who controlled the ability that restarted the game is the starting player in the new game. The new game starts like a game normally does: Each player shuffles their deck (except the cards left in exile by Karn's ability). Each player's life total becomes 20 (or the starting life total for whatever format you're playing). Players draw a hand of seven cards. Players may take mulligans. Players may take actions based on cards in their opening hands, such as those of Leylines.
2020-08-07
Players won't have any counters or emblems they had in the original game.
2020-08-07
In a multiplayer game, any player who left the game before it was restarted with Karn's ability won't be involved in the new game.
2020-08-07
A game that restarts immediately ends the preceding game. The players in that game then immediately begin a new game. No player wins, loses, or draws the original game as a result of Karn's ability.
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