Kamahl, Heart of Krosa
~$3.40 low · ~$6.05 high
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Green. Legendary Creature — Human Druid

Commander Legends #237 · Illustrated by Kekai Kotaki
What is Kamahl, Heart of Krosa worth?
1 printing not yet released. Preorder prices are preview data and will change. Releases October 19, 2026.
1 printing has no TCGplayer price.
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)
5/5
Format legality
All 3 printings of Kamahl, Heart of Krosa
| Printing | Rarity | Non-foil | Foil | Etched foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|---|
The List plst #CMR-237· 2026Preordermythic | mythic | — | No foil printing | No etched foil printing | — | |
Commander Legends cmr #237· 2020mythic· Cardmarket €3.98 · €5.80 foil | mythic | $3.40 | $3.82 | No etched foil printing | €3.98€5.80 foil | |
Commander Legends cmr #581· 2020mythic | mythic | No non-foil printing | No foil printing | $6.05 | — |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Kamahl, Heart of Krosa
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Card details
- First printed
- 2020
- Printings
- 3
- Mana value
- 8
- EDHREC rank
- #5,277 on EDHREC (Commander popularity)
- Keywords
- Partner
- Artist
- Kekai Kotaki
What the codes mean
The small print at the bottom of the Commander Legends card (#237).
237 · CMR · M · EN
- 237Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- CMRSet code for Commander Legends
- MMythic rare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (9)
November 10, 2020
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
November 10, 2020
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
November 10, 2020
A land that becomes a creature because of Kamahl's activated ability will retain any other supertypes, card types, subtypes, and abilities it had.
November 10, 2020
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
November 10, 2020
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
November 10, 2020
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
November 10, 2020
Only creatures you control at the time Kamahl's triggered ability resolves will get +3/+3 and gain trample. Creatures that come under your control later in the turn and noncreature permanents that become creatures later in the turn won't get the bonuses.
November 10, 2020
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional
the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
November 10, 2020
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
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