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Junk Jet

~$0.35 low · ~$3.70 high

Red. Artifact — Equipment

one generic manaone red mana

0060 · PIP · R · ENWhat the codes mean

Junk Jet

Fallout #60 · Illustrated by Billy Christian

What is Junk Jet worth?

Cheapest copy

~$0.35

Non-foil · Fallout #60

Buy on TCGplayer

Highest TCGplayer price

~$3.70

Extended Art foil · Fallout #915

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6 prices from $0.35 to $3.70. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this Equipment enters, create a Junk token. (It's an artifact with "tap this permanent, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

three generic mana, Sacrifice another artifact: Double equipped creature's power until end of turn.

Equip one generic mana

All 4 printings of Junk Jet

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #387
Fallout
pip #387· 2024Extended Artrare· Cardmarket €0.29 · €0.45 foil
rare$0.39$1.80€0.29€0.45 foil
Fallout #588
Fallout
pip #588· 2024Surge Foilrare· Cardmarket €0.86 foil
rareNo non-foil printing$1.38€0.86 foil
Fallout #915
Fallout
pip #915· 2024Extended ArtSurge Foilrare· Cardmarket €0.74 foil
rareNo non-foil printing$3.70€0.74 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Junk Jet

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Card details

First printed
2024
Printings
4
Mana value
2
EDHREC rank
#9,629 on EDHREC (Commander popularity)
Keywords
Equip, Double
Artist
Billy Christian

What the codes mean

The small print at the bottom of the Fallout card (#60).

0060 · PIP · R · EN

  • 0060Collector number: this card's place in the set list.
  • PIPSet code for Fallout
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2024-03-08

    You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.

  2. 2024-03-08

    If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, suppose you control Infesting Radroach, a 2/2 creature. If an effect has given Infesting Radroach -4/-0 so that it's a -2/2 creature, doubling its power gives it -2/-0, and it becomes a -4/2 creature.

  3. 2024-03-08

    If you "double" a creature's power more than once in a turn, each doubling effect applies independently. For example, suppose Junk Jet is attached to Infesting Radroach, a 2/2 creature. If you activate Junk Jet's second ability, Infesting Radroach will get +2/+0 when that ability resolves, making it a 4/2 creature. Doubling its power again will give it +4/+0, making it an 8/2 creature.

  4. 2024-03-08

    If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply.

  5. 2024-03-08

    You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  6. 2024-03-08

    Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.

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