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Jubilation

~$0.27 low · ~$0.29 high

Green. Creature — Elemental Incarnation

five generic manaone green mana

Jubilation

Lorwyn Eclipsed Commander #17 · Illustrated by Vincent Christiaens

What is Jubilation worth?

Cheapest copy

~$0.27

Non-foil · Lorwyn Eclipsed Commander #17

Buy on TCGplayer

Highest TCGplayer price

~$0.29

Extended Art non-foil · Lorwyn Eclipsed Commander #37

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2 prices from $0.27 to $0.29. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, creatures you control get +2/+2 and gain trample until end of turn.

Encore seven generic manaone green manaone green mana (seven generic manaone green manaone green mana, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

5/5

All 2 printings of Jubilation

PrintingRarityNon-foilCardmarket (EUR)My collection
Lorwyn Eclipsed Commander #37
Lorwyn Eclipsed Commander
ecc #37· 2026Extended Artrare· Cardmarket €0.50
rare$0.29€0.50

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Jubilation

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Card details

First printed
2026
Printings
2
Mana value
6
EDHREC rank
#5,640 on EDHREC (Commander popularity)
Keywords
Encore
Artist
Vincent Christiaens

Rulings (8)

  1. 2025-11-17

    Exiling the card with encore is a cost to activate the encore ability. Once you announce that you're activating it, no player may take actions until you've finished. They can't try to remove the card from your graveyard to stop you from paying the cost.

  2. 2025-11-17

    Encore is an activated ability that functions from the graveyard. "Encore [cost]" means "[Cost], Exile this card from your graveyard: For each opponent, create a token that's a copy of this card that attacks that opponent this turn if able. The tokens gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery."

  3. 2025-11-17

    If one of the tokens can't attack for any reason (such as being tapped), then it doesn't attack. If there's a cost associated with having it attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

  4. 2025-11-17

    If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don't have to pay that cost unless you want to attack that player.

  5. 2025-11-17

    Opponents who have left the game aren't counted when determining how many tokens to create.

  6. 2025-11-17

    If one of the tokens somehow is under another player's control as the delayed triggered ability resolves, you can't sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.

  7. 2025-11-17

    Each token must attack the appropriate player if able.

  8. 2025-11-17

    The tokens copy only what's on the original card. Effects that modified that creature when it was previously on the battlefield won't be copied.

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