Skip to content

Irascible Wolverine

~$0.13 low · ~$0.14 high

Red. Creature — Wolverine

two generic manaone red mana

0130 · OTJ · C · ENWhat the codes mean

Irascible Wolverine

Outlaws of Thunder Junction #130 · Illustrated by Darrell Riche

What is Irascible Wolverine worth?

Cheapest copy

~$0.13

Non-foil · Outlaws of Thunder Junction #130

Buy on TCGplayer

Highest TCGplayer price

~$0.14

Foil · Outlaws of Thunder Junction #130

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $0.13 to $0.14. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, exile the top card of your library. Until end of turn, you may play that card.

Plot two generic manaone red mana (You may pay two generic manaone red mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

3/2

The only printing of Irascible Wolverine

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Irascible Wolverine

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2024
Printings
1
Mana value
3
EDHREC rank
#22,225 on EDHREC (Commander popularity)
Keywords
Plot
Artist
Darrell Riche

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#130).

0130 · OTJ · C · EN

  • 0130Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2024-04-12

    You pay all costs and follow all normal timing rules for a card played from exile with Irascible Wolverine’s first ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  2. 2024-04-12

    If you’re casting a plotted card from exile without paying its mana cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

  3. 2024-04-12

    Exiling a card using its plot ability is a special action. Once you announce you’re taking that action, no other player can respond by trying to remove that card from your hand.

  4. 2024-04-12

    Plot abilities are written “Plot [cost],” which means “Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted.”

  5. 2024-04-12

    If a plotted card has X generic mana in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  6. 2024-04-12

    You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

Browse more: Outlaws of Thunder Junction · all sets · search cards