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Inventive Wingsmith

~$0.09 low · ~$0.11 high

White. Creature — Dwarf Artificer

two generic manaone white mana

0017 · OTJ · C · ENWhat the codes mean

Inventive Wingsmith

Outlaws of Thunder Junction #17 · Illustrated by David Astruga

What is Inventive Wingsmith worth?

Cheapest copy

~$0.09

Non-foil · Outlaws of Thunder Junction #17

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Highest TCGplayer price

~$0.11

Foil · Outlaws of Thunder Junction #17

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2 prices from $0.09 to $0.11. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

At the beginning of your end step, if you haven't cast a spell from your hand this turn and this creature doesn't have a flying counter on it, put a flying counter on it.

2/4

"We must forge for ourselves the gifts that nature neglected to give us."

The only printing of Inventive Wingsmith

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
3
EDHREC rank
#28,903 on EDHREC (Commander popularity)
Artist
David Astruga

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#17).

0017 · OTJ · C · EN

  • 0017Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Inventive Wingsmith, read from the Outlaws of Thunder Junction printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Inventive Wingsmith from Outlaws of Thunder Junction, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Rulings (1)

  1. 2024-04-12

    At the beginning of your end step, Inventive Wingsmith’s ability will check to see if you’ve cast a spell from your hand this turn and if Inventive Wingsmith has a flying counter on it. If either is true, the ability won’t trigger at all. If the ability does trigger, it will check again as it tries to resolve. If either is true as the ability tries to resolve, the ability won’t do anything.

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