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Invasion of Vryn // Overloaded Mage-Ring

~$0.17 low · ~$0.19 high

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Blue. Battle — Siege // Artifact

three generic manaone blue mana

0064 · MOM · U · ENWhat the codes mean

Invasion of Vryn // Overloaded Mage-Ring

March of the Machine #64 · Illustrated by Leon Tukker

What is Invasion of Vryn // Overloaded Mage-Ring worth?

Cheapest copy

~$0.17

Foil · March of the Machine #64

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Highest TCGplayer price

~$0.19

Non-foil · March of the Machine #64

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2 prices from $0.17 to $0.19. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Invasion of Vryn

three generic manaone blue mana

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When this Siege enters, draw three cards, then discard a card.

Defense 4

Overloaded Mage-Ring

Artifact

one generic mana, tap this permanent, Sacrifice this artifact: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

"On my signal, disable the safeguards. Let's blow these metal freaks right back to their own world!" —Gav Beleren, mage-ring engineer

The only printing of Invasion of Vryn // Overloaded Mage-Ring

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2023
Printings
1
Mana value
4
EDHREC rank
#15,059 on EDHREC (Commander popularity)
Keywords
Transform
Artist
Leon Tukker

What the codes mean

The small print at the bottom of the March of the Machine card (#64).

0064 · MOM · U · EN

  • 0064Collector number: this card's place in the set list.
  • MOMSet code for March of the Machine
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (24)

  1. April 14, 2023

    The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

  2. April 14, 2023

    If the spell that’s copied is modal (that is, it includes a choice from a bulleted list of effects), the copy will have the same mode. A different mode can’t be chosen.

  3. April 14, 2023

    If the spell that’s copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  4. April 14, 2023

    In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

  5. April 14, 2023

    If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

  6. April 14, 2023

    Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

  7. April 14, 2023

    A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

  8. April 14, 2023

    A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

  9. April 14, 2023

    Damage dealt to a battle causes that many defense counters to be removed from it.

  10. April 14, 2023

    If you copy a spell, you control the copy. It will resolve before the original spell does.

  11. April 14, 2023

    As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

  12. April 14, 2023

    Overloaded Mage-Ring has received an update to its official rules text. The sentence allowing you to choose new targets for the copy was inadvertently omitted.

  13. April 14, 2023

    Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

  14. April 14, 2023

    Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

  15. April 14, 2023

    A copy of a spell is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

  16. April 14, 2023

    A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

  17. April 14, 2023

    If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

  18. April 14, 2023

    You can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

  19. April 14, 2023

    A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

  20. April 14, 2023

    If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

  21. April 14, 2023

    If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

  22. April 14, 2023

    If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

  23. April 14, 2023

    If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

  24. April 14, 2023

    If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

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