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Invasion of Karsus // Refraction Elemental

~$0.26 low · ~$0.74 high

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Red. Battle — Siege // Creature — Elemental

two generic manaone red manaone red mana

0146 · MOM · R · ENWhat the codes mean

Invasion of Karsus // Refraction Elemental

March of the Machine #146 · Illustrated by Zoltan Boros

What is Invasion of Karsus // Refraction Elemental worth?

Cheapest copy

~$0.26

Non-foil · March of the Machine #146

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Highest TCGplayer price

~$0.74

Promo foil · March of the Machine Promos #146s

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3 prices from $0.26 to $0.74. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Invasion of Karsus

two generic manaone red manaone red mana

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When this Siege enters, it deals 3 damage to each creature and each planeswalker.

Defense 4

Refraction Elemental

Creature — Elemental

Ward—Pay 2 life.

Whenever you cast a spell, this creature deals 2 damage to each opponent.

4/4

The crystal landslide stirred over the shattered forms of the Machine Legion vanguard, and then it rose and rearranged itself into an avenging colossus.

All 2 printings of Invasion of Karsus // Refraction Elemental

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
March of the Machine Promos #146s
March of the Machine Promos
pmom #146s· 2023Promorare· Cardmarket €0.72 foil
rareNo non-foil printing$0.74€0.72 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Invasion of Karsus // Refraction Elemental

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Card details

First printed
2023
Printings
2
Mana value
4
EDHREC rank
#13,429 on EDHREC (Commander popularity)
Keywords
Transform, Ward
Artist
Zoltan Boros

What the codes mean

The small print at the bottom of the March of the Machine card (#146).

0146 · MOM · R · EN

  • 0146Collector number: this card's place in the set list.
  • MOMSet code for March of the Machine
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (16)

  1. April 14, 2023

    If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

  2. April 14, 2023

    Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

  3. April 14, 2023

    Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

  4. April 14, 2023

    In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

  5. April 14, 2023

    A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

  6. April 14, 2023

    Damage dealt to a battle causes that many defense counters to be removed from it.

  7. April 14, 2023

    A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

  8. April 14, 2023

    If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

  9. April 14, 2023

    If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

  10. April 14, 2023

    A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

  11. April 14, 2023

    If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

  12. April 14, 2023

    If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

  13. April 14, 2023

    If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

  14. April 14, 2023

    A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

  15. April 14, 2023

    Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

  16. April 14, 2023

    As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

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