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Invasion of Kaldheim // Pyre of the World Tree

~$0.39 low · ~$1.68 high

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Red. Battle — Siege // Enchantment

three generic manaone red mana

0145 · MOM · R · ENWhat the codes mean

Invasion of Kaldheim // Pyre of the World Tree

March of the Machine #145 · Illustrated by Bryan Sola

What is Invasion of Kaldheim // Pyre of the World Tree worth?

Cheapest copy

~$0.39

Non-foil · March of the Machine #145

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Highest TCGplayer price

~$1.68

Promo foil · March of the Machine Promos #145s

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3 prices from $0.39 to $1.68. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Invasion of Kaldheim

three generic manaone red mana

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When this Siege enters, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

Defense 4

Pyre of the World Tree

Enchantment

Discard a land card: This enchantment deals 2 damage to any target.

Whenever you discard a land card, exile the top card of your library. You may play that card this turn.

The warriors of Kaldheim burned the soul of their world to keep it out of Phyrexia's hands.

All 2 printings of Invasion of Kaldheim // Pyre of the World Tree

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
March of the Machine Promos #145s
March of the Machine Promos
pmom #145s· 2023Promorare· Cardmarket €1.13 foil
rareNo non-foil printing$1.68€1.13 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2023
Printings
2
Mana value
4
EDHREC rank
#8,505 on EDHREC (Commander popularity)
Keywords
Transform
Artist
Bryan Sola

What the codes mean

The small print at the bottom of the March of the Machine card (#145).

0145 · MOM · R · EN

  • 0145Collector number: this card's place in the set list.
  • MOMSet code for March of the Machine
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (22)

  1. April 14, 2023

    In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.

  2. April 14, 2023

    A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.

  3. April 14, 2023

    Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.

  4. April 14, 2023

    A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.

  5. April 14, 2023

    A battle can be dealt damage and be target of spells and/or abilities that target “any target.”

  6. April 14, 2023

    Both Invasion of Kaldheim and Pyre of the World Tree have an ability that allow you to play cards from exile. You may play those cards during the specified duration even if the permanent with the ability leaves the battlefield or you lose control of it.

  7. April 14, 2023

    If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).

  8. April 14, 2023

    If that ability triggers during the cleanup step because you discarded a land card to bring your hand size down to your maximum hand size, you will get priority after the ability resolves, so you’ll have a chance to cast an instant card or a card with flash you exiled. Whether you cast the exiled card or not, there will be then be another cleanup step before the turn ends.

  9. April 14, 2023

    Unless an effect allows you to play additional lands that turn, you can play an exiled land card only if you haven’t played a land yet that turn.

  10. April 14, 2023

    The last ability of Pyre of the World Tree will trigger whenever you discard a land card for any reason, not just because you activated its other ability.

  11. April 14, 2023

    Playing the exiled cards follows the normal rules for playing those cards. You must pay their costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.

  12. April 14, 2023

    If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.

  13. April 14, 2023

    Any cards you don’t play will remain exiled.

  14. April 14, 2023

    Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”

  15. April 14, 2023

    If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.

  16. April 14, 2023

    A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.

  17. April 14, 2023

    Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.

  18. April 14, 2023

    As a Siege enters the battlefield, its controller chooses an opponent to be its protector.

  19. April 14, 2023

    If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.

  20. April 14, 2023

    Damage dealt to a battle causes that many defense counters to be removed from it.

  21. April 14, 2023

    If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.

  22. April 14, 2023

    If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

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