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Intrepid Trufflesnout // Go Hog Wild

~$0.18 low · ~$0.31 high

Green. Creature — Boar // Instant — Adventure

one generic manaone green mana // one generic manaone green mana

0320 · WOE · U · ENWhat the codes mean

Intrepid Trufflesnout // Go Hog Wild

Wilds of Eldraine #320 · Illustrated by Kisung Koh

What is Intrepid Trufflesnout // Go Hog Wild worth?

Cheapest copy

~$0.18

Foil · Wilds of Eldraine #320

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Highest TCGplayer price

~$0.31

Non-foil · Wilds of Eldraine #320

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2 prices from $0.18 to $0.31. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Intrepid Trufflesnout

one generic manaone green mana

Creature — Boar

Whenever this creature attacks alone, create a Food token. (It's an artifact with "two generic mana, tap this permanent, Sacrifice this token: You gain 3 life.")

3/1

Go Hog Wild

one generic manaone green mana

Instant — Adventure

Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)

The only printing of Intrepid Trufflesnout // Go Hog Wild

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2023
Printings
1
Mana value
2
EDHREC rank
#19,225 on EDHREC (Commander popularity)
Keywords
Food
Artist
Kisung Koh

What the codes mean

The small print at the bottom of the Wilds of Eldraine card (#320).

0320 · WOE · U · EN

  • 0320Collector number: this card's place in the set list.
  • WOESet code for Wilds of Eldraine
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (16)

  1. 2023-09-01

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").

  2. 2023-09-01

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  3. 2023-09-01

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  4. 2023-09-01

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  5. 2023-09-01

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  6. 2023-09-01

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  7. 2023-09-01

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  8. 2023-09-01

    A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step. For example, Intrepid Trufflesnout's ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat.

  9. 2023-09-01

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  10. 2023-09-01

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  11. 2023-09-01

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.

  12. 2023-09-01

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  13. 2023-09-01

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  14. 2024-11-08

    Whatever you do, don't eat the delicious cards.

  15. 2024-11-08

    Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

  16. 2024-11-08

    You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

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