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Inquisitor's Flail

~$1.03 low · ~$8.69 high

Colorless. Artifact — Equipment

two generic mana

No. 227What the codes mean

Inquisitor's Flail

Innistrad #227 · Illustrated by Rob Alexander

What is Inquisitor's Flail worth?

Cheapest copy

~$1.03

Non-foil · Innistrad #227

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Highest TCGplayer price

~$8.69

Foil · Innistrad #227

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2 prices from $1.03 to $8.69. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

If equipped creature would deal combat damage, it deals double that damage instead.

If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.

Equip two generic mana

The only printing of Inquisitor's Flail

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2011
Printings
1
Mana value
2
EDHREC rank
#4,118 on EDHREC (Commander popularity)
Keywords
Equip, Double
Artist
Rob Alexander

What the codes mean

The small print at the bottom of the Innistrad card (#227).

227

  • 227Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (2)

  1. 2011-09-22

    If a creature is equipped with a second Inquisitor’s Flail, combat damage dealt by and dealt to that creature will be multiplied by four. A third Inquisitor’s Flail would multiply the combat damage by eight, and so on.

  2. 2011-09-22

    If you divide the combat damage dealt by the equipped creature, perhaps because the creature has trample or is dealing combat damage to multiple creatures, you’ll divide the original amount and then double the results. For example, if a 5/5 creature with trample is blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. These amounts are then doubled to 4 and 6 damage, respectively. You can’t double the damage to 10 first and then assign 2 to the creature and 8 to the player.

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