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Inexorable Tide

~$0.94 low · ~$14.43 high

Blue. Enchantment

three generic manaone blue manaone blue mana

Inexorable Tide

Fallout #177 · Illustrated by James Bousema

What is Inexorable Tide worth?

Cheapest copy

~$0.94

Surge Foil non-foil · Final Fantasy Commander #265

Buy on TCGplayer

Highest TCGplayer price

~$14.43

Foil · Scars of Mirrodin #35

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11 prices from $0.94 to $14.43. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"See how gratefully this world accepts our blessings." —Jin-Gitaxias, Core Augur

All 7 printings of Inexorable Tide

PrintingRarityNon-foilFoilCardmarket (EUR)
Final Fantasy Commander #265
Final Fantasy Commander
fic #265· 2025Surge Foilrare· Cardmarket €1.17
rare$0.94—€1.17
Fallout #460
Fallout
pip #460· 2024Extended Artrare· Cardmarket €3.64 · €3.55 foil
rare$6.21$7.70€3.64€3.55 foil
Fallout #705
Fallout
pip #705· 2024Surge Foilrare· Cardmarket €3.75 foil
rareNo non-foil printing$5.58€3.75 foil
Fallout #988
Fallout
pip #988· 2024Extended ArtSurge Foilrare· Cardmarket €5.90 foil
rareNo non-foil printing$12.11€5.90 foil
Modern Masters 2015 #49
Modern Masters 2015
mm2 #49· 2015rare· Cardmarket €2.21 · €5.02 foil
rare$5.82$6.35€2.21€5.02 foil
Scars of Mirrodin #35
Scars of Mirrodin
som #35· 2010rare· Cardmarket €2.16 · €6.61 foil
rare$4.37$14.43€2.16€6.61 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Inexorable Tide

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Card details

First printed
2010
Printings
7
Mana value
5
EDHREC rank
#1,001 on EDHREC (Commander popularity)
Keywords
Proliferate
Artists
Takashi Kojo, James Bousema, Dave Kendall

Rulings (7)

  1. 2011-01-01

    Whenever you cast a spell, Inexorable Tide's ability triggers and goes on the stack on top of it. It will resolve (and you'll proliferate) before the spell resolves.

  2. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  3. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  4. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  5. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  6. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  7. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

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