Illusory Gains
~$0.18 low · ~$0.55 high
Blue. Enchantment — Aura

Dragons of Tarkir #59 · Illustrated by Kev Walker
What is Illusory Gains worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Enchant creature
You control enchanted creature.
Whenever a creature an opponent controls enters, attach this Aura to that creature.
Format legality
The only printing of Illusory Gains
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Dragons of Tarkir dtk #59· 2015rare· Cardmarket €0.24 · €0.44 foil | rare | $0.18 | $0.55 | €0.24€0.44 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Illusory Gains
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Card details
- First printed
- 2015
- Printings
- 1
- Mana value
- 5
- EDHREC rank
- #22,566 on EDHREC (Commander popularity)
- Keywords
- Enchant
- Artist
- Kev Walker
What the codes mean
The small print at the bottom of the Dragons of Tarkir card (#59).
059 · DTK · R · EN
- 059Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- DTKSet code for Dragons of Tarkir
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Illusory Gains, read from the Dragons of Tarkir printing. Tap a label to highlight its line. How to read any Magic card.
- Top: name and cost
- Art and type line
- Text box
- Bottom: stats and the info line

The info line, magnified

Swipe to see the whole line.
Top: name and cost
Art and type line
Text box
Bottom: stats and the info line
Keywords
- EnchantCR 702.5
- Says what this Aura can target and be attached to.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (4)
2015-02-25
The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.
2015-02-25
Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
2015-02-25
If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
2015-02-25
If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
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