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Ignite the Cloneforge!

~$3.46 TCGplayer

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Colorless. Scheme

No. 19What the codes mean

Ignite the Cloneforge!

Archenemy Schemes #19★ · Illustrated by Ralph Horsley

What is Ignite the Cloneforge! worth?

Cheapest copy

~$3.46

Non-foil · Archenemy Schemes #19★

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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.

"Heroes innovate. Villains duplicate."

The only printing of Ignite the Cloneforge!

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Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2010
Printings
1
Mana value
0
Artist
Ralph Horsley

What the codes mean

The small print at the bottom of the Archenemy Schemes card (#19★).

19

  • 19Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • ★Scryfall's label for the foil version of this card, listed apart from the non-foil one.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. June 15, 2010

    If the targeted permanent is a token, the new token copies the characteristics of the original token as stated by the effect that put it onto the battlefield.

  2. June 15, 2010

    If the targeted permanent is an Aura, you choose a legal permanent, player, or other card for the token to enchant as it enters. A permanent you choose must be able to be enchanted by the token. (For example, if the Aura it's copying is red and has "enchant creature," the permanent must be a creature, and it can't have protection from red.) Since the token Aura wasn't cast as a spell, it doesn't target what it will enchant; you may choose something that has shroud, for example. As the ability resolves, no player can respond between the time you choose what the token will enchant and the time it enters. If you can't choose something for the token to enchant, it enters unattached, then is put into your graveyard as a state-based action.

  3. June 15, 2010

    You can target any permanent an opponent controls, not just a creature.

  4. June 15, 2010

    The token that's put onto the battlefield copies exactly what's printed on the targeted permanent (unless that permanent is copying something else or it's a token; see below). It doesn't copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras attached to it, or whether it's been affected by any noncopy effects that changed its power, toughness, types, color, or so on.

  5. June 15, 2010

    Any "enters" abilities of the targeted permanent will trigger when the token is put onto the battlefield. Any "as [this permanent] enters" or "[this permanent] enters with" abilities of that permanent will also work.

  6. June 15, 2010

    If the targeted permanent is copying something else when the ability resolves (for example, if it's a Clone), then the token enters as a copy of whatever that permanent is copying.

  7. June 15, 2010

    If the targeted permanent has X generic mana in its mana cost (such as Protean Hydra), X is considered to be zero.

  8. June 15, 2010

    If the targeted permanent leaves the battlefield before the ability resolves, the ability doesn't resolve. You don't get a token.

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