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Horn of Valhalla // Ysgard's Call

~$0.96 low · ~$1.51 high

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White. Artifact — Equipment // Sorcery — Adventure

one generic manaone white mana // X generic manaone white manaone white mana

026 · CLB · R · ENWhat the codes mean

Horn of Valhalla // Ysgard's Call

Commander Legends: Battle for Baldur's Gate #26 · Illustrated by John Severin Brassell

What is Horn of Valhalla // Ysgard's Call worth?

Cheapest copy

~$0.96

Non-foil · Commander Legends: Battle for Baldur's Gate #26

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Highest TCGplayer price

~$1.51

Promo foil · Battle for Baldur's Gate Promos #26s

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5 prices from $0.96 to $1.51. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Horn of Valhalla

one generic manaone white mana

Artifact — Equipment

Equipped creature gets +1/+1 for each creature you control.

Equip three generic mana

Ysgard's Call

X generic manaone white manaone white mana

Sorcery — Adventure

Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

All 3 printings of Horn of Valhalla // Ysgard's Call

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Commander Legends: Battle for Baldur's Gate #555
Commander Legends: Battle for Baldur's Gate
clb #555· 2022Extended Artrare· Cardmarket €1.01 · €1.55 foil
rare$1.09$1.06€1.01€1.55 foil
Battle for Baldur's Gate Promos #26s
Battle for Baldur's Gate Promos
pclb #26s· 2022Promorare· Cardmarket €1.56 foil
rareNo non-foil printing$1.51€1.56 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Horn of Valhalla // Ysgard's Call

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Card details

First printed
2022
Printings
3
Mana value
2
EDHREC rank
#5,091 on EDHREC (Commander popularity)
Keywords
Equip
Artist
John Severin Brassell

What the codes mean

The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#26).

026 · CLB · R · EN

  • 026Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CLBSet code for Commander Legends: Battle for Baldur's Gate
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (11)

  1. June 10, 2022

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  2. June 10, 2022

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  3. June 10, 2022

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

  4. June 10, 2022

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  5. June 10, 2022

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  6. June 10, 2022

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  7. June 10, 2022

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  8. June 10, 2022

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  9. June 10, 2022

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  10. June 10, 2022

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

  11. June 10, 2022

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

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