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Hinterland Hermit // Hinterland Scourge

~$0.06 low · ~$0.32 high

Red. Creature — Human Werewolf // Creature — Werewolf

one generic manaone red mana

No. 94What the codes mean

Hinterland Hermit // Hinterland Scourge

Dark Ascension #94 · Illustrated by Steven Belledin

What is Hinterland Hermit // Hinterland Scourge worth?

Cheapest copy

~$0.06

Non-foil · Dark Ascension #94

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Highest TCGplayer price

~$0.32

Foil · Dark Ascension #94

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2 prices from $0.06 to $0.32. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Hinterland Hermit

one generic manaone red mana

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/1

He tried to live far from those he could hurt . . .

Hinterland Scourge

Creature — Werewolf

This creature must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/2

. . . but the monster within was a tireless hunter.

The only printing of Hinterland Hermit // Hinterland Scourge

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2012
Printings
1
Mana value
2
EDHREC rank
#26,981 on EDHREC (Commander popularity)
Keywords
Transform
Artist
Steven Belledin

What the codes mean

The small print at the bottom of the Dark Ascension card (#94).

94

  • 94Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (1)

  1. 2011-01-22

    If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.

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