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High Perfect Morcant

~$1.14 low · ~$7.96 high

Multicolor. Legendary Creature — Elf Noble

two generic manaone black manaone green mana

0229 · ECL · R · ENWhat the codes mean

High Perfect Morcant

Lorwyn Eclipsed #229 · Illustrated by Victor Adame Minguez

What is High Perfect Morcant worth?

Cheapest copy

~$1.14

Non-foil · Lorwyn Eclipsed #229

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Highest TCGplayer price

~$7.96

Extended Art foil · Lorwyn Eclipsed #373

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6 prices from $1.14 to $7.96. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)

Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4

All 3 printings of High Perfect Morcant

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Lorwyn Eclipsed #373
Lorwyn Eclipsed
ecl #373· 2026Extended Artrare· Cardmarket €2.15 · €5.98 foil
rare$4.66$7.96€2.15€5.98 foil
Lorwyn Eclipsed Promos #229p
Lorwyn Eclipsed Promos
pecl #229p· 2026Promorare· Cardmarket €0.84 · €1.61 foil
rare$1.65$4.01€0.84€1.61 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy High Perfect Morcant

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Card details

First printed
2026
Printings
3
Mana value
4
EDHREC rank
#3,611 on EDHREC (Commander popularity)
Keywords
Blight, Proliferate
Artist
Victor Adame Minguez

What the codes mean

The small print at the bottom of the Lorwyn Eclipsed card (#229).

0229 · ECL · R · EN

  • 0229Collector number: this card's place in the set list.
  • ECLSet code for Lorwyn Eclipsed
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (11)

  1. 2025-11-17

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  2. 2025-11-17

    If a creature that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, effects that refer to the counters on that creature when it died will see all of those +1/+1 and -1/-1 counters.

  3. 2025-11-17

    If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. For example, if a creature has three +1/+1 counters on it and two -1/-1 counters are put on it, state-based actions will remove two of each of those kinds of counters, leaving the creature with just one +1/+1 counter.

  4. 2025-11-17

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  5. 2025-11-17

    The creature you choose to put -1/-1 counters on doesn't have to have enough toughness to survive the process. For example, if you blight 2, you can choose to put the counters on a 1/1 creature you control.

  6. 2025-11-17

    You don't have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  7. 2025-11-17

    If you can't place -1/-1 counters on any creatures you control (probably because you control no creatures), you can't choose to blight.

  8. 2025-11-17

    Once you've announced that you're casting a spell or activating an ability, players can't take actions until you've finished doing so. Notably, opponents can't try to destroy or otherwise remove your creatures to stop you from blighting as part of paying the cost of that spell or ability.

  9. 2025-11-17

    When you proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  10. 2025-11-17

    If High Perfect Morcant enters at the same time as one or more other Elves you control, its first ability will trigger for each of those other Elves as well as itself.

  11. 2025-11-17

    All of the -1/-1 counters must be put on a single creature. You can't choose to split them up between multiple creatures.

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