Hezrou // Demonic Stench
~$0.12 low · ~$0.25 high
Black. Creature — Frog Demon // Instant — Adventure
//

Commander Legends: Battle for Baldur's Gate #131 · Illustrated by Brent Hollowell
What is Hezrou // Demonic Stench worth?
Highest TCGplayer price
~$0.25
Foil · Commander Legends: Battle for Baldur's Gate #131
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Hezrou
Creature — Frog Demon
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
6/6
Demonic Stench
Instant — Adventure
Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Format legality
The only printing of Hezrou // Demonic Stench
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Commander Legends: Battle for Baldur's Gate clb #131· 2022common· Cardmarket €0.08 · €0.30 foil | common | $0.12 | $0.25 | €0.08€0.30 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Hezrou // Demonic Stench
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Card details
- First printed
- 2022
- Printings
- 1
- Mana value
- 7
- EDHREC rank
- #20,794 on EDHREC (Commander popularity)
- Artist
- Brent Hollowell
What the codes mean
The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#131).
131 · CLB · C · EN
- 131Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- CLBSet code for Commander Legends: Battle for Baldur's Gate
- CCommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Hezrou // Demonic Stench (2 faces), read from the Commander Legends: Battle for Baldur's Gate printing. How to read any Magic card.
Hezrou
- Mana cost
What you pay to cast this face.
- Type line
- Creature is the card type. Frog and Demon are subtypes, after the dash.
- Text box
- What the card does.
- Power / toughness
- 6/6: power is the combat damage it deals; toughness is how much damage destroys it.
Demonic Stench
- Mana cost
What you pay to cast this face.
- Type line
- Instant is the card type. Adventure is the subtype, after the dash.
- Text box
- What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
This printing
- Illustration
- By Brent Hollowell. The art has no effect on the game.
- Set symbol
- Commander Legends: Battle for Baldur's Gate. Black or white means common.
- Collector number
- 131 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- Rarity letter
- C = common
- Set code
- CLB = set code for Commander Legends: Battle for Baldur's Gate
- Language
- EN = printed in English
- Artist
- Brent Hollowell, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
Rulings (11)
2022-06-10
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
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