Hermit of the Natterknolls // Lone Wolf of the Natterknolls
~$0.38 low · ~$2.52 high
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Green. Creature — Human Werewolf // Creature — Werewolf

Shadows over Innistrad #209 · Illustrated by Dan Murayama Scott
What is Hermit of the Natterknolls // Lone Wolf of the Natterknolls worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Hermit of the Natterknolls
Creature — Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/3
He hates company . . .
Lone Wolf of the Natterknolls
Creature — Werewolf
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/5
. . . but he'll have you for lunch.
Format legality
The only printing of Hermit of the Natterknolls // Lone Wolf of the Natterknolls
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Shadows over Innistrad soi #209· 2016uncommon· Cardmarket €0.32 · €2.35 foil | uncommon | $0.38 | $2.52 | €0.32€2.35 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Hermit of the Natterknolls // Lone Wolf of the Natterknolls
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Card details
- First printed
- 2016
- Printings
- 1
- Mana value
- 3
- EDHREC rank
- #12,327 on EDHREC (Commander popularity)
- Keywords
- Transform
- Artist
- Dan Murayama Scott
What the codes mean
The small print at the bottom of the Shadows over Innistrad card (#209).
209 · SOI · U · EN
- 209Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- SOISet code for Shadows over Innistrad
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (6)
April 8, 2016
The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.
April 8, 2016
You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
April 8, 2016
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
April 8, 2016
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
April 8, 2016
You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.
April 8, 2016
The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.
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