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Hermit of the Natterknolls // Lone Wolf of the Natterknolls

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Green. Creature — Human Werewolf // Creature — Werewolf

two generic manaone green mana

209 · SOI · U · ENWhat the codes mean

Hermit of the Natterknolls // Lone Wolf of the Natterknolls

Shadows over Innistrad #209 · Illustrated by Dan Murayama Scott

What is Hermit of the Natterknolls // Lone Wolf of the Natterknolls worth?

Cheapest copy

~$0.38

Non-foil · Shadows over Innistrad #209

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Highest TCGplayer price

~$2.52

Foil · Shadows over Innistrad #209

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2 prices from $0.38 to $2.52. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Hermit of the Natterknolls

two generic manaone green mana

Creature — Human Werewolf

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

2/3

He hates company . . .

Lone Wolf of the Natterknolls

Creature — Werewolf

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

3/5

. . . but he'll have you for lunch.

The only printing of Hermit of the Natterknolls // Lone Wolf of the Natterknolls

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2016
Printings
1
Mana value
3
EDHREC rank
#12,327 on EDHREC (Commander popularity)
Keywords
Transform
Artist
Dan Murayama Scott

What the codes mean

The small print at the bottom of the Shadows over Innistrad card (#209).

209 · SOI · U · EN

  • 209Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • SOISet code for Shadows over Innistrad
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. April 8, 2016

    The first ability of Lone Wolf of the Natterknolls will resolve even if the spell your opponent casts is countered.

  2. April 8, 2016

    You may cast spells or activate abilities after the first ability of Hermit of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

  3. April 8, 2016

    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

  4. April 8, 2016

    To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.

  5. April 8, 2016

    You may cast spells or activate abilities after the first ability of Lone Wolf of the Natterknolls has resolved but before the spell that caused it to trigger has resolved.

  6. April 8, 2016

    The first ability of Hermit of the Natterknolls will resolve even if the spell your opponent casts is countered.

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