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Hellspur Posse Boss

~$0.28 low · ~$0.44 high

Red. Creature — Lizard Rogue

two generic manaone red manaone red mana

0128 · OTJ · R · ENWhat the codes mean

Hellspur Posse Boss

Outlaws of Thunder Junction #128 · Illustrated by Artur Nakhodkin

What is Hellspur Posse Boss worth?

Cheapest copy

~$0.28

Foil · Outlaws of Thunder Junction #128

Buy on TCGplayer

Highest TCGplayer price

~$0.44

Extended Art foil · Outlaws of Thunder Junction #333

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6 prices from $0.28 to $0.44. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

When this creature enters, create two 1/1 red Mercenary creature tokens with "tap this permanent: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

2/4

All 4 printings of Hellspur Posse Boss

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Outlaws of Thunder Junction #333
Outlaws of Thunder Junction
otj #333· 2024Extended Artrare· Cardmarket €0.38 · €0.62 foil
rare$0.40$0.44€0.38€0.62 foil
Outlaws of Thunder Junction Promos #128p
Outlaws of Thunder Junction Promos
potj #128p· 2024Promorare· Cardmarket €0.28 · €0.41 foil
rare$0.35—€0.28€0.41 foil
Outlaws of Thunder Junction Promos #128s
Outlaws of Thunder Junction Promos
potj #128s· 2024Promorare· Cardmarket €0.48 foil
rareNo non-foil printing$0.39€0.48 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Hellspur Posse Boss

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Card details

First printed
2024
Printings
4
Mana value
4
EDHREC rank
#7,810 on EDHREC (Commander popularity)
Artist
Artur Nakhodkin

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#128).

0128 · OTJ · R · EN

  • 0128Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2024-04-12

    A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.

  2. 2024-04-12

    If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.

  3. 2024-04-12

    Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.

  4. 2024-04-12

    Once an outlaw that came under your control this turn has legally attacked, causing it to lose haste by removing Hellspur Posse Boss won’t cause that outlaw to stop attacking.

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