Skip to content

Hell's Thunder

~$0.31 low · ~$1.14 high

Red. Creature — Elemental

one generic manaone red manaone red mana

10 · R · ENWhat the codes mean

Hell's Thunder

Duel Decks: Speed vs. Cunning #10 · Illustrated by Karl Kopinski

What is Hell's Thunder worth?

Cheapest copy

~$0.31

Non-foil · Shards of Alara #103

Buy on TCGplayer

Highest TCGplayer price

~$1.14

Foil · Shards of Alara #103

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

4 prices from $0.31 to $1.14. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying, haste

At the beginning of the end step, sacrifice this creature.

Unearth four generic manaone red mana (four generic manaone red mana: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4

All 3 printings of Hell's Thunder

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #ALA-103
The List
plst #ALA-103· 2020rare· Cardmarket €0.33
rare$0.38No foil printing€0.33
Shards of Alara #103
Shards of Alara
ala #103· 2008rare· Cardmarket €0.29 · €0.69 foil
rare$0.31$1.14€0.29€0.69 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Hell's Thunder

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2008
Printings
3
Mana value
3
EDHREC rank
#20,367 on EDHREC (Commander popularity)
Keywords
Flying, Unearth, Haste
Artist
Karl Kopinski

What the codes mean

The small print at the bottom of the Duel Decks: Speed vs. Cunning card (#10).

10 · R · EN

  • 10Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Hell's Thunder, read from the Duel Decks: Speed vs. Cunning printing. How to read any Magic card.

Name
Hell's Thunder. Rules use the English name in every language.
Mana cost
one generic manaone red manaone red manaMana value 3: the total mana in the cost, colors ignored.
Type line
Creature is the card type. Elemental is the subtype, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Power / toughness
4/4: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Karl Kopinski. The art has no effect on the game.
Set symbol
Duel Decks: Speed vs. Cunning. Gold means rare.
Collector number
10 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
Rarity letter
R = rare
Language
EN = printed in English
Artist
Karl Kopinski, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.
Holo stamp
The foil security stamp at the bottom center, on rares and mythic rares since 2014.

Keywords

FlyingCR 702.9
It can be blocked only by creatures with flying or reach.
HasteCR 702.10
It can attack, and use abilities with the tap symbol, the turn it comes under your control.
UnearthCR 702.84
Return it from your graveyard with haste. Exile it at the next end step or if it would leave the battlefield.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (5)

  1. 2008-10-01

    Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.

  2. 2008-10-01

    If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.

  3. 2008-10-01

    At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.

  4. 2008-10-01

    If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.

  5. 2008-10-01

    Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

Browse more: Duel Decks: Speed vs. Cunning · all sets · search cards