Hell's Thunder
~$0.31 low · ~$1.14 high
Red. Creature — Elemental

Duel Decks: Speed vs. Cunning #10 · Illustrated by Karl Kopinski
What is Hell's Thunder worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Flying, haste
At the beginning of the end step, sacrifice this creature.
Unearth (
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Format legality
All 3 printings of Hell's Thunder
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
The List plst #ALA-103· 2020rare· Cardmarket €0.33 | rare | $0.38 | No foil printing | €0.33 | |
Duel Decks: Speed vs. Cunning ddn #10· 2014rare· Cardmarket €0.24 | rare | $0.39 | No foil printing | €0.24 | |
Shards of Alara ala #103· 2008rare· Cardmarket €0.29 · €0.69 foil | rare | $0.31 | $1.14 | €0.29€0.69 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Hell's Thunder
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Card details
- First printed
- 2008
- Printings
- 3
- Mana value
- 3
- EDHREC rank
- #20,367 on EDHREC (Commander popularity)
- Keywords
- Flying, Unearth, Haste
- Artist
- Karl Kopinski
What the codes mean
The small print at the bottom of the Duel Decks: Speed vs. Cunning card (#10).
10 · R · EN
- 10Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Hell's Thunder, read from the Duel Decks: Speed vs. Cunning printing. How to read any Magic card.
- Name
- Hell's Thunder. Rules use the English name in every language.
- Mana cost
Mana value 3: the total mana in the cost, colors ignored.
- Type line
- Creature is the card type. Elemental is the subtype, after the dash.
- Text box
- What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
- Power / toughness
- 4/4: power is the combat damage it deals; toughness is how much damage destroys it.
- Illustration
- By Karl Kopinski. The art has no effect on the game.
- Set symbol
- Duel Decks: Speed vs. Cunning. Gold means rare.
- Collector number
- 10 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
- Rarity letter
- R = rare
- Language
- EN = printed in English
- Artist
- Karl Kopinski, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
- Holo stamp
- The foil security stamp at the bottom center, on rares and mythic rares since 2014.
Keywords
- FlyingCR 702.9
- It can be blocked only by creatures with flying or reach.
- HasteCR 702.10
- It can attack, and use abilities with the tap symbol, the turn it comes under your control.
- UnearthCR 702.84
- Return it from your graveyard with haste. Exile it at the next end step or if it would leave the battlefield.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (5)
2008-10-01
Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
2008-10-01
If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2008-10-01
At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
2008-10-01
If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2008-10-01
Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.
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