Skip to content

Heartwood Crafter // Soul Tether

~$0.18 low · ~$0.37 high

Green. Creature — Elf Artificer // Sorcery

one green mana // two generic manaone red or green mana

0105 · FRA · U · ENWhat the codes mean

Heartwood Crafter // Soul Tether

Reality Fracture #105 · Illustrated by Anastasia Ovchinnikova

What is Heartwood Crafter // Soul Tether worth?

Cheapest copy

~$0.18

Non-foil · Reality Fracture #105

Buy on TCGplayer

Highest TCGplayer price

~$0.37

Foil · Reality Fracture #105

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

2 prices from $0.18 to $0.37. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Heartwood Crafter

one green mana

Creature — Elf Artificer

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

tap this permanent: Add one colorless mana. This mana can't be spent to cast spells from your hand.

1/1

Soul Tether

two generic manaone red or green mana

Sorcery

Create a Heartwood token. (It's a red and green artifact with "tap this permanent: Add one red mana or one green mana.")

The only printing of Heartwood Crafter // Soul Tether

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Heartwood Crafter // Soul Tether

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2026
Printings
1
Mana value
1
EDHREC rank
#13,862 on EDHREC (Commander popularity)
Keywords
Prepared
Artist
Anastasia Ovchinnikova

What the codes mean

The small print at the bottom of the Reality Fracture card (#105).

0105 · FRA · U · EN

  • 0105Collector number: this card's place in the set list.
  • FRASet code for Reality Fracture
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Heartwood Crafter // Soul Tether (2 faces), read from the Reality Fracture printing. How to read any Magic card.

Heartwood Crafter

Mana cost
one green manaWhat you pay to cast this face.
Type line
Creature is the card type. Elf and Artificer are subtypes, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Power / toughness
1/1: power is the combat damage it deals; toughness is how much damage destroys it.

Soul Tether

Mana cost
two generic manaone red or green manaWhat you pay to cast this face.
Type line
Sorcery is the card type.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.

This printing

Illustration
By Anastasia Ovchinnikova. The art has no effect on the game.
Set symbol
Reality Fracture. Silver means uncommon.
Collector number
0105 = collector number: this card's place in the set list.
Rarity letter
U = uncommon
Set code
FRA = set code for Reality Fracture
Language
EN = printed in English
Artist
Anastasia Ovchinnikova, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Rulings (16)

  1. 2026-08-21

    As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

  2. 2026-08-21

    A creature without a prepare spell can't become prepared.

  3. 2026-08-21

    Preparation cards can be cast only with their base characteristics.

  4. 2026-08-21

    A creature with a prepare spell can't become prepared more than once at the same time. For example, say Bloodline Recollector is on the battlefield and is prepared. During the current turn, three creatures die. At the beginning of the end step, Bloodline Recollector's last ability triggers. When that ability resolves, since Bloodline Recollector is already prepared, the ability won't cause it to become prepared a second time or create a second copy of Ancestral Craving in exile.

  5. 2026-08-21

    While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

  6. 2026-08-21

    Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

  7. 2026-08-21

    A preparation card is a creature card in every zone. For example, while it's in your graveyard, Diviner of Victory is a blue creature card whose mana value is 1. It can't be the target of Stingcaster Mage's triggered ability ("When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.").

  8. 2026-08-21

    If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

  9. 2026-08-21

    If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

  10. 2026-08-21

    Heartwood tokens are a kind of predefined token. Each one is a red and green artifact with the artifact subtype Heartwood and the ability "tap this permanent: Add one red mana or one green mana."

  11. 2026-08-21

    Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog") targeting Diviner of Victory. The token copy of Diviner of Victory will enter prepared as a 1/1 green Frog creature, but the copy of Unwind History in exile will still be a blue sorcery. The copy of Unwind History won't be green, a creature, or a Frog, and it won't have power or toughness.

  12. 2026-08-21

    If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  13. 2026-08-21

    Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

  14. 2026-08-21

    If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

  15. 2026-08-21

    If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

  16. 2026-08-21

    Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

Browse more: Reality Fracture · all sets · search cards