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Hazardous Conditions

~$0.06 TCGplayer

Multicolor. Sorcery

two generic manaone black manaone green mana

182 · KLD · U · ENWhat the codes mean

Hazardous Conditions

Kaladesh #182 · Illustrated by Anastasia Ovchinnikova

What is Hazardous Conditions worth?

Cheapest copy

~$0.06

Non-foil · Kaladesh #182

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2 prices from $0.06 to $0.06. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Creatures with no counters on them get -2/-2 until end of turn.

"There are many reasons we invent, of which survival is not the least."

The only printing of Hazardous Conditions

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2016
Printings
1
Mana value
4
EDHREC rank
#28,997 on EDHREC (Commander popularity)
Artist
Anastasia Ovchinnikova

What the codes mean

The small print at the bottom of the Kaladesh card (#182).

182 · KLD · U · EN

  • 182Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KLDSet code for Kaladesh
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Hazardous Conditions, read from the Kaladesh printing. Tap a label to highlight its line. How to read any Magic card.

Hazardous Conditions from Kaladesh, with each part labelled

The info line, magnified

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Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Rulings (2)

  1. 2016-09-20

    Hazardous Conditions doesn't care what kind of counter a creature has on it. Whether +1/+1, -1/-1, charge, or fate, any kind of counter causes a creature to be unaffected.

  2. 2016-09-20

    The set of creatures affected by Hazardous Conditions is determined as the spell resolves. Creatures that get a counter later in the turn will continue to get -2/-2. Creatures that enter the battlefield or lose their counters later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.

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