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Havoc Festival

~$0.40 low · ~$1.62 high

Multicolor. Enchantment

four generic manaone black manaone red mana

Havoc Festival

Return to Ravnica #166 · Illustrated by Johannes Voss

What is Havoc Festival worth?

Cheapest copy

~$0.40

Non-foil · Return to Ravnica #166

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Highest TCGplayer price

~$1.62

Foil · Return to Ravnica #166

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2 prices from $0.40 to $1.62. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Players can't gain life.

At the beginning of each player's upkeep, that player loses half their life, rounded up.

"We can't control enemies who have no regard for their own survival." —Arrester Lavinia, Tenth Precinct

The only printing of Havoc Festival

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Havoc Festival

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Card details

First printed
2012
Printings
1
Mana value
6
EDHREC rank
#8,731 on EDHREC (Commander popularity)
Artist
Johannes Voss

Rulings (5)

  1. 2012-10-01

    Effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.

  2. 2012-10-01

    Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.

  3. 2012-10-01

    If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

  4. 2012-10-01

    The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.

  5. 2012-10-01

    In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.

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