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Hall of Echoes

~$2.77 low · ~$15.41 high

Colorless. Land

0179 · FRA · R · ENWhat the codes mean

Hall of Echoes

Reality Fracture #179 · Illustrated by Leon Tukker

What is Hall of Echoes worth?

Cheapest copy

~$2.77

Non-foil · Reality Fracture #179

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Highest TCGplayer price

~$15.41

Borderless foil · Reality Fracture #379

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1 printing has no TCGplayer price.

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4 prices from $2.77 to $15.41. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

tap this permanent: Add one colorless mana.

five generic mana: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.

The tunnels below Hexhaven murmur with ripples of first breaths.

All 3 printings of Hall of Echoes

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Reality Fracture #379
Reality Fracture
fra #379· 2026Borderlessrare· Cardmarket €4.28 · €10.71 foil
rare$4.76$15.41€4.28€10.71 foil
Reality Fracture Promos #179p
Reality Fracture Promos
pfra #179p· 2026Promorare· Cardmarket €1.50
rare——€1.50

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2026
Printings
3
Mana value
0
EDHREC rank
#10,966 on EDHREC (Commander popularity)
Artists
Leon Tukker, Serena Malyon

What the codes mean

The small print at the bottom of the Reality Fracture card (#179).

0179 · FRA · R · EN

  • 0179Collector number: this card's place in the set list.
  • FRASet code for Reality Fracture
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. 2026-08-21

    The "legend rule" doesn't use the stack and can't be responded to. Notably, this means that if you have two legendary permanents with the same name on the battlefield before you have resolved the last ability of Hall of Echoes, there is no time to activate the ability before having to put one in the graveyard.

  2. 2026-08-21

    Both effects of Hall of Echoes's last ability have the same duration, and they'll wear off at exactly the same time. As such, there's no moment at which Hall of Echoes is still a copy of the target creature after the "legend rule" begins to apply again.

  3. 2026-08-21

    Hall of Echoes copies exactly what was printed on the original creature and nothing else (unless that permanent is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.

  4. 2026-08-21

    If you control more than one legendary permanent with the same name and the "legend rule" begins applying again, you'll immediately have to comply with the rule and put all but one of those permanents into the graveyard. If this happens due to the effect expiring at end of turn, this will happen during the cleanup step, then each player will get priority and a new cleanup step will happen.

  5. 2026-08-21

    If the copied creature is copying something else, then Hall of Echoes becomes a copy of whatever that creature copied.

  6. 2026-08-21

    While the "legend rule" doesn't apply to permanents you control, you can control any number of legendary permanents with the same name and none of them will be put into the graveyard.

  7. 2026-08-21

    The "legend rule" is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. Notably, this is a state-based action that's checked whenever a player would get priority. It doesn't happen during the resolution of a spell or ability. If Hall of Echoes becomes a copy of a legendary creature, both permanents will remain on the battlefield.

  8. 2026-08-21

    Because Hall of Echoes isn't entering the battlefield when it becomes a copy of the creature, any "When [this creature] enters" or "[This creature] enters with" abilities of the copied creature won't apply.

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