Half-Shark, Half-
~$0.22 low · ~$5.23 high
Blue. Creature — Shark

Unstable #35 · Illustrated by Brynn Metheney
What is Half-Shark, Half- worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
At the beginning of your upkeep,
Augment (
, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
Format legality
The only printing of Half-Shark, Half-
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Unstable ust #35· 2017uncommon· Cardmarket €0.09 · €0.65 foil | uncommon | $0.22 | $5.23 | €0.09€0.65 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Half-Shark, Half-
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Card details
- First printed
- 2017
- Printings
- 1
- Mana value
- 0
- Keywords
- Augment
- Artist
- Brynn Metheney
What the codes mean
The small print at the bottom of the Unstable card (#35).
35 · U · EN
- 35Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Half-Shark, Half-, read from the Unstable printing. How to read any Magic card.
- Name
- Half-Shark, Half-. Rules use the English name in every language.
- Type line
- Creature is the card type. Shark is the subtype, after the dash.
- Text box
- What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
- Power / toughness
- +3/+3: power is the combat damage it deals; toughness is how much damage destroys it.
- Illustration
- By Brynn Metheney. The art has no effect on the game.
- Set symbol
- Unstable. Silver means uncommon.
- Collector number
- 35 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
- Rarity letter
- U = uncommon
- Language
- EN = printed in English
- Artist
- Brynn Metheney, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
Rulings (7)
2018-01-19
You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.
2018-01-19
Creatures with augment don’t have a mana cost and can’t be cast.
2018-01-19
You can’t put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it’s no longer a host creature.
2018-01-19
Augment can’t target creatures that aren’t host creatures.
2018-01-19
Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn’t count, so ignore things to the left of the “metal bar” in the art of host creatures.
2018-01-19
The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.
2018-01-19
Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
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