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Half-Shark, Half-

~$0.22 low · ~$5.23 high

Blue. Creature — Shark

35 · U · ENWhat the codes mean

Half-Shark, Half-

Unstable #35 · Illustrated by Brynn Metheney

What is Half-Shark, Half- worth?

Cheapest copy

~$0.22

Non-foil · Unstable #35

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Highest TCGplayer price

~$5.23

Foil · Unstable #35

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2 prices from $0.22 to $5.23. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

At the beginning of your upkeep,

Augment five generic manaone blue mana (five generic manaone blue mana, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

+3/+3

The only printing of Half-Shark, Half-

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2017
Printings
1
Mana value
0
Keywords
Augment
Artist
Brynn Metheney

What the codes mean

The small print at the bottom of the Unstable card (#35).

35 · U · EN

  • 35Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Half-Shark, Half-, read from the Unstable printing. How to read any Magic card.

Name
Half-Shark, Half-. Rules use the English name in every language.
Type line
Creature is the card type. Shark is the subtype, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Power / toughness
+3/+3: power is the combat damage it deals; toughness is how much damage destroys it.
Illustration
By Brynn Metheney. The art has no effect on the game.
Set symbol
Unstable. Silver means uncommon.
Collector number
35 = collector number, as Scryfall lists it. The printed form can differ on promos and special products.
Rarity letter
U = uncommon
Language
EN = printed in English
Artist
Brynn Metheney, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Rulings (7)

  1. 2018-01-19

    You can’t activate augment unless there is a host creature on the battlefield. It doesn’t need to be yours. Note though that if you augment another player’s host creature, they control the combined creature.

  2. 2018-01-19

    Creatures with augment don’t have a mana cost and can’t be cast.

  3. 2018-01-19

    You can’t put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it’s no longer a host creature.

  4. 2018-01-19

    Augment can’t target creatures that aren’t host creatures.

  5. 2018-01-19

    Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn’t count, so ignore things to the left of the “metal bar” in the art of host creatures.

  6. 2018-01-19

    The creature card with augment isn’t put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can’t choose a different host, but you can activate augment again if there’s another host available.

  7. 2018-01-19

    Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.

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