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Gyre Sage

~$0.61 low · ~$13.22 high

Green. Creature — Elf Druid

one generic manaone green mana

Gyre Sage

March of the Machine Commander #300 · Illustrated by Tyler Jacobson

What is Gyre Sage worth?

Cheapest copy

~$0.61

Surge Foil non-foil · Final Fantasy Commander #306

Buy on TCGplayer

Highest TCGplayer price

~$13.22

Foil · Gatecrash #123

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6 prices from $0.61 to $13.22. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

tap this permanent: Add one green mana for each +1/+1 counter on this creature.

1/2

All 5 printings of Gyre Sage

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Final Fantasy Commander #306
Final Fantasy Commander
fic #306· 2025Surge Foilrare· Cardmarket €1.51
rare$0.61—€1.51
Midnight Hunt Commander #140
Midnight Hunt Commander
mic #140· 2021rare· Cardmarket €2.50
rare$2.17No foil printing€2.50
RNA Guild Kit #112
RNA Guild Kit
gk2 #112· 2019rare· Cardmarket €2.22
rare$2.45No foil printing€2.22
Gatecrash #123
Gatecrash
gtc #123· 2013rare· Cardmarket €1.88 · €8.60 foil
rare$1.24$13.22€1.88€8.60 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Gyre Sage

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Card details

First printed
2013
Printings
5
Mana value
2
EDHREC rank
#846 on EDHREC (Commander popularity)
Keywords
Evolve
Artists
Touge369, Tyler Jacobson

Rulings (7)

  1. 2013-01-24

    Gyre Sage's last ability is a mana ability. It doesn't use the stack and can't be responded to.

  2. 2013-04-15

    If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.

  3. 2013-04-15

    If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.

  4. 2013-04-15

    When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.

  5. 2013-04-15

    Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.

  6. 2013-04-15

    If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.

  7. 2013-04-15

    When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.

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