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Guardian Naga // Banishing Coils

~$0.23 low · ~$0.33 high

White. Creature — Snake // Instant — Adventure

five generic manaone white manaone white mana // two generic manaone white mana

023 · CLB · C · ENWhat the codes mean

Guardian Naga // Banishing Coils

Commander Legends: Battle for Baldur's Gate #23 · Illustrated by Tom Babbey

What is Guardian Naga // Banishing Coils worth?

1 printing not yet released. Preorder prices are preview data and will change. Releases October 19, 2026.

Cheapest copy

~$0.23

Non-foil · Commander Legends: Battle for Baldur's Gate #23

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Highest TCGplayer price

~$0.33

Foil · Commander Legends: Battle for Baldur's Gate #23

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1 printing has no TCGplayer price.

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2 prices from $0.23 to $0.33. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Guardian Naga

five generic manaone white manaone white mana

Creature — Snake

Vigilance

During your turn, prevent all damage that would be dealt to this creature.

5/6

Banishing Coils

two generic manaone white mana

Instant — Adventure

Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

All 2 printings of Guardian Naga // Banishing Coils

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #CLB-23
The List
plst #CLB-23· 2026Preordercommon
common—No foil printing—

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Guardian Naga // Banishing Coils

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Card details

First printed
2022
Printings
2
Mana value
7
EDHREC rank
#14,503 on EDHREC (Commander popularity)
Keywords
Vigilance
Artist
Tom Babbey

What the codes mean

The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#23).

023 · CLB · C · EN

  • 023Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CLBSet code for Commander Legends: Battle for Baldur's Gate
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Guardian Naga // Banishing Coils (2 faces), read from the Commander Legends: Battle for Baldur's Gate printing. How to read any Magic card.

Guardian Naga

Mana cost
five generic manaone white manaone white manaWhat you pay to cast this face.
Type line
Creature is the card type. Snake is the subtype, after the dash.
Text box
What the card does.
Power / toughness
5/6: power is the combat damage it deals; toughness is how much damage destroys it.

Banishing Coils

Mana cost
two generic manaone white manaWhat you pay to cast this face.
Type line
Instant is the card type. Adventure is the subtype, after the dash.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.

This printing

Illustration
By Tom Babbey. The art has no effect on the game.
Set symbol
Commander Legends: Battle for Baldur's Gate. Black or white means common.
Collector number
023 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Rarity letter
C = common
Set code
CLB = set code for Commander Legends: Battle for Baldur's Gate
Language
EN = printed in English
Artist
Tom Babbey, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

VigilanceCR 702.20
Attacking doesn't cause it to tap.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (11)

  1. 2022-06-10

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  2. 2022-06-10

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  3. 2022-06-10

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  4. 2022-06-10

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  5. 2022-06-10

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  6. 2022-06-10

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

  7. 2022-06-10

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  8. 2022-06-10

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  9. 2022-06-10

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

  10. 2022-06-10

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  11. 2022-06-10

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

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