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Greenbelt Rampager

~$0.32 low · ~$2.97 high

Green. Creature — Elephant

one green mana

Greenbelt Rampager

Aether Revolt #107 · Illustrated by Filip Burburan

What is Greenbelt Rampager worth?

Cheapest copy

~$0.32

Non-foil · Aether Revolt #107

Buy on TCGplayer

Highest TCGplayer price

~$2.97

Promo foil · Aether Revolt Promos #107s

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4 prices from $0.32 to $2.97. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, pay an energy counteran energy counter (two energy counters). If you can't, return this creature to its owner's hand and you get an energy counter.

3/4

Subtlety is not a necessary part of sabotage.

All 3 printings of Greenbelt Rampager

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #AER-107
The List
plst #AER-107· 2019rare· Cardmarket €0.32
rare$0.33No foil printing€0.32
Aether Revolt Promos #107s
Aether Revolt Promos
paer #107s· 2017Promorare· Cardmarket €2.47 foil
rareNo non-foil printing$2.97€2.47 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Greenbelt Rampager

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Card details

First printed
2017
Printings
3
Mana value
1
EDHREC rank
#17,400 on EDHREC (Commander popularity)
Artist
Filip Burburan

Rulings (11)

  1. 2017-02-09

    If you have only one an energy counter, you can't pay it even if you want to.

  2. 2017-02-09

    If you have an energy counteran energy counter, you have to pay it, even if you don't want to.

  3. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  4. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  5. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  6. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  7. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  8. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  9. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  10. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  11. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

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