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Great Ugly-Looking Goblin // Clap! Snap!

~$0.16 low · ~$1.25 high

Black. Creature — Goblin Soldier // Sorcery — Adventure

five generic manaone black mana // one generic manaone black mana

0074 · HOB · U · ENWhat the codes mean

Great Ugly-Looking Goblin // Clap! Snap!

The Hobbit #74 · Illustrated by Jason Kang

What is Great Ugly-Looking Goblin // Clap! Snap! worth?

Cheapest copy

~$0.16

Non-foil · The Hobbit #74

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Highest TCGplayer price

~$1.25

Borderless foil · The Hobbit #259

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5 prices from $0.16 to $1.25. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Great Ugly-Looking Goblin

five generic manaone black mana

Creature — Goblin Soldier

Each creature you control with a +1/+1 counter on it has menace. (It can't be blocked except by two or more creatures.)

4/4

Clap! Snap!

one generic manaone black mana

Sorcery — Adventure

Amass Goblins 2. (Then exile this card. You may cast the creature later from exile.)

All 3 printings of Great Ugly-Looking Goblin // Clap! Snap!

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The Hobbit #223
The Hobbit
hob #223· 2026BorderlessShowcaseuncommon· Cardmarket €0.10 · €0.17 foil
uncommon$0.26$0.23€0.10€0.17 foil
The Hobbit #259
The Hobbit
hob #259· 2026BorderlessShowcaseSurge Foiluncommon· Cardmarket €1.14 foil
uncommonNo non-foil printing$1.25€1.14 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Great Ugly-Looking Goblin // Clap! Snap!

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Card details

First printed
2026
Printings
3
Mana value
6
EDHREC rank
#14,540 on EDHREC (Commander popularity)
Keywords
Amass
Artists
Jason Kang, Andrea Radeck

What the codes mean

The small print at the bottom of the The Hobbit card (#74).

0074 · HOB · U · EN

  • 0074Collector number: this card's place in the set list.
  • HOBSet code for The Hobbit
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (18)

  1. 2026-06-29

    Amass Orcs works the same way, except you create a 0/0 black Orc Army creature token if you don't control an Army. And if the Army creature you chose isn't already an Orc, it becomes an Orc in addition to its other types. By combining cards with amass Orcs and amass Goblins, you can end up with a Goblin Orc Army.

  2. 2026-06-29

    Some spells and abilities that amass Goblins may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Goblins.

  3. 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  4. 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  5. 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  6. 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  7. 2026-06-29

    If you don't control an Army, the Goblin Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

  8. 2026-06-29

    Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

  9. 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  10. 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  11. 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  12. 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

  13. 2026-06-29

    In the rare case that you control multiple Army creatures (perhaps because you control a creature with changeling) while you amass Goblins, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Goblin, it becomes a Goblin in addition to its other types.

  14. 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  15. 2026-06-29

    To amass Goblins N, if you don't control an Army creature, create a 0/0 black Goblin Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already a Goblin, it becomes a Goblin in addition to its other types.

  16. 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  17. 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  18. 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

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