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Gravelgill Axeshark

~$0.21 low · ~$0.40 high

Multicolor. Creature — Merfolk Soldier

four generic manaone blue or black mana

No. 164What the codes mean

Gravelgill Axeshark

Shadowmoor #164 · Illustrated by Dave Kendall

What is Gravelgill Axeshark worth?

Cheapest copy

~$0.21

Non-foil · Shadowmoor #164

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Highest TCGplayer price

~$0.40

Foil · Shadowmoor #164

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2 prices from $0.21 to $0.40. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

"Their sharp scales would make good armor, if they'd just stay dead." —Taeryn, cinder armorkeep

The only printing of Gravelgill Axeshark

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2008
Printings
1
Mana value
5
EDHREC rank
#30,822 on EDHREC (Commander popularity)
Keywords
Persist
Artist
Dave Kendall

What the codes mean

The small print at the bottom of the Shadowmoor card (#164).

164

  • 164Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2013-06-07

    When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

  2. 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

  3. 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

  4. 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  5. 2013-06-07

    If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  6. 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

  7. 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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