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Grave Betrayal

~$3.29 low · ~$9.81 high

Black. Enchantment

five generic manaone black manaone black mana

No. 67What the codes mean

Grave Betrayal

Return to Ravnica #67 · Illustrated by Lucas Graciano

What is Grave Betrayal worth?

Cheapest copy

~$3.29

Non-foil · Return to Ravnica #67

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Highest TCGplayer price

~$9.81

Foil · Return to Ravnica #67

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2 prices from $3.29 to $9.81. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

The only printing of Grave Betrayal

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2012
Printings
1
Mana value
7
EDHREC rank
#4,833 on EDHREC (Commander popularity)
Artist
Lucas Graciano

What the codes mean

The small print at the bottom of the Return to Ravnica card (#67).

67

  • 67Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2012-10-01

    Grave Betrayal doesn't overwrite any previous colors or types. Rather, it adds another color and another creature type.

  2. 2012-10-01

    In a multiplayer game, if more than one player controls a Grave Betrayal and a creature controlled by none of those players dies, each Grave Betrayal will create a delayed triggered ability at the beginning of the next end step. The first such ability to resolve will return the creature. Usually, this will be one controlled by the player furthest from the active player in turn order.

  3. 2012-10-01

    The phrase "with an additional +1/+1 counter on it" means that the creature enters with one more +1/+1 counter than it would normally enter with. It doesn't keep any counters it had on it when it died.

  4. 2012-10-01

    If a creature you don't control dies during the end step, that creature won't return to the battlefield until the beginning of the next end step.

  5. 2012-10-01

    If the creature card leaves the graveyard before the delayed triggered ability resolves, it won't return to the battlefield. This is also true if the card leaves the graveyard and returns to the graveyard before that ability resolves.

  6. 2012-10-01

    If the creature is normally colorless, it will simply be black. It won't be both black and colorless.

  7. 2012-10-01

    Each creature you don't control that dies causes a delayed triggered ability to trigger at the beginning of the next end step. If there are multiple such abilities, you can put them on the stack in any order. The creatures will return to the battlefield one at a time as each ability resolves. The last ability you put on the stack will be the first one to resolve.

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