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Gonti's Machinations

~$0.28 low · ~$4.88 high

Black. Enchantment

one black mana

063 · AER · U · ENWhat the codes mean

Gonti's Machinations

Aether Revolt #63 · Illustrated by Daarken

What is Gonti's Machinations worth?

Cheapest copy

~$0.28

Non-foil · Aether Revolt #63

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Highest TCGplayer price

~$4.88

Foil · Aether Revolt #63

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2 prices from $0.28 to $4.88. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you lose life for the first time each turn, you get an energy counter. (You get an energy counter. Damage causes loss of life.)

Pay an energy counteran energy counter, Sacrifice this enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.

"I am confident that all our enterprises can benefit from this little revolution."

The only printing of Gonti's Machinations

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2017
Printings
1
Mana value
1
EDHREC rank
#15,913 on EDHREC (Commander popularity)
Artist
Daarken

What the codes mean

The small print at the bottom of the Aether Revolt card (#63).

063 · AER · U · EN

  • 063Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AERSet code for Aether Revolt
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. 2017-02-09

    The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.

  2. 2017-02-09

    In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team's life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti's Machinations doesn't trigger, even though your life total went down.

  3. 2017-02-09

    In a Two-Headed Giant game, Gonti's Machinations's second ability causes the opposing team to lose a total of 6 life.

  4. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  5. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  6. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  7. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  8. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  9. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  10. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  11. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  12. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

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