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Gods' Hall Guardian

~$0.18 low · ~$0.21 high

White. Creature — Cat

five generic manaone white mana

013 · KHM · C · ENWhat the codes mean

Gods' Hall Guardian

Kaldheim #13 · Illustrated by Sidharth Chaturvedi

What is Gods' Hall Guardian worth?

Cheapest copy

~$0.18

Non-foil · Kaldheim #13

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Highest TCGplayer price

~$0.21

Foil · Kaldheim #13

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2 prices from $0.18 to $0.21. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Vigilance

Foretell three generic manaone white mana (During your turn, you may pay two generic mana and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/6

Not a single rat has been seen in Istfell since the gods moved in.

The only printing of Gods' Hall Guardian

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2021
Printings
1
Mana value
6
EDHREC rank
#24,027 on EDHREC (Commander popularity)
Keywords
Vigilance, Foretell
Artist
Sidharth Chaturvedi

What the codes mean

The small print at the bottom of the Kaldheim card (#13).

013 · KHM · C · EN

  • 013Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KHMSet code for Kaldheim
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Gods' Hall Guardian, read from the Kaldheim printing. Tap a label to highlight its line. How to read any Magic card.

Gods' Hall Guardian from Kaldheim, with each part labelled

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Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

VigilanceCR 702.20
Attacking doesn't cause it to tap.
ForetellCR 702.143
Pay {2} to exile it face down from your hand; cast it on a later turn for its foretell cost.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (3)

  1. 2021-02-05

    If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

  2. 2021-02-05

    Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.

  3. 2021-02-05

    Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.

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