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Glen Elendra Archmage

~$9.77 low · ~$50.03 high

Blue. Creature — Faerie Wizard

three generic manaone blue mana

Glen Elendra Archmage

Wilds of Eldraine Commander #94 · Illustrated by Warren Mahy

What is Glen Elendra Archmage worth?

Cheapest copy

~$9.77

Non-foil · Ultimate Masters #58

Buy on TCGplayer

Highest TCGplayer price

~$50.03

Borderless foil · Secret Lair Drop #115

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10 prices from $9.77 to $50.03. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying

one blue mana, Sacrifice this creature: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2

All 7 printings of Glen Elendra Archmage

PrintingRarityNon-foilFoilCardmarket (EUR)
Secret Lair Drop #2171
Secret Lair Drop
sld #2171· 2025Borderlessrare· Cardmarket €14.92 · €16.80 foil
rare$11.85—€14.92€16.80 foil
30th Anniversary Play Promos #16
30th Anniversary Play Promos
p30a #16· 2022Retro Framerare· Cardmarket €21.38 foil
rareNo non-foil printing$26.07€21.38 foil
Secret Lair Drop #115
Secret Lair Drop
sld #115· 2020Borderlessrare· Cardmarket €54.19 foil
rareNo non-foil printing$50.03€54.19 foil
Ultimate Masters #58
Ultimate Masters
uma #58· 2018rare· Cardmarket €8.56 · €13.34 foil
rare$9.77$13.84€8.56€13.34 foil
Modern Masters #47
Modern Masters
mma #47· 2013rare· Cardmarket €8.05 · €12.45 foil
rare$10.69$21.90€8.05€12.45 foil
Eventide #22
Eventide
eve #22· 2008rare· Cardmarket €8.20 · €18.97 foil
rare$14.10$39.99€8.20€18.97 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Glen Elendra Archmage

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Card details

First printed
2008
Printings
7
Mana value
4
EDHREC rank
#1,716 on EDHREC (Commander popularity)
Keywords
Flying, Persist
Artists
Jim Woodring, Warren Mahy, Rian Gonzales, Karl Kopinski

Rulings (7)

  1. 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  2. 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

  3. 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

  4. 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  5. 2013-06-07

    If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  6. 2013-06-07

    When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

  7. 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

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