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Glamerdye

~$2.73 low · ~$8.28 high

Blue. Instant

one generic manaone blue mana

No. 21What the codes mean

Glamerdye

Eventide #21 · Illustrated by Ralph Horsley

What is Glamerdye worth?

Cheapest copy

~$2.73

Non-foil · Eventide #21

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Highest TCGplayer price

~$8.28

Foil · Eventide #21

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2 prices from $2.73 to $8.28. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Change the text of target spell or permanent by replacing all instances of one color word with another.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

The only printing of Glamerdye

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2008
Printings
1
Mana value
2
EDHREC rank
#14,881 on EDHREC (Commander popularity)
Keywords
Retrace
Artist
Ralph Horsley

What the codes mean

The small print at the bottom of the Eventide card (#21).

21

  • 21Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Glamerdye, read from the Eventide printing. How to read any Magic card.

Name
Glamerdye. Rules use the English name in every language.
Mana cost
one generic manaone blue manaMana value 2: the total mana in the cost, colors ignored.
Type line
Instant is the card type.
Text box
What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
Illustration
By Ralph Horsley. The art has no effect on the game.
Set symbol
Eventide. Gold means rare.
Collector number
21 = collector number: this card's place in the set list. Main-set cards print it over the set's card count.
Artist
Ralph Horsley, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.

Keywords

RetraceCR 702.81
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (10)

  1. 2008-08-01

    When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.

  2. 2008-08-01

    Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.

  3. 2008-08-01

    Glamerdye affects each instance of the chosen word in the text box of the spell or permanent, as long as it's being used as a color word. Glamerdye won't change such words in card names, such as White Knight. It also won't change mana symbols.

  4. 2008-08-01

    A retrace card cast from your graveyard follows the normal timing rules for its card type.

  5. 2008-08-01

    You choose the two color words when Glamerdye resolves. You can't change a word to the same word; you must choose a different word.

  6. 2008-08-01

    Glamerdye changes only words actually printed on the spell or permanent (if it's a card), words that are part of the spell or permanent's original characteristics as stated by the effect that created it (if it's a token or a copy of a spell), or words that were granted to the spell or permanent as part of a copy effect. It won't change words that are granted to the spell or permanent by any other effects. For example, if an Aura grants a creature protection from blue, you can change that to protection from red by targeting the Aura, but not by targeting the creature. Glamerdye also can't change what color was chosen for a permanent (such as Painter's Servant) as it entered.

  7. 2008-08-01

    Glamerdye's effect has no duration. It will last until the game ends or the affected spell or permanent leaves the relevant zone, with the following exception: If Glamerdye affects an artifact, creature, enchantment, or planeswalker spell, it will also affect the permanent that spell becomes when it resolves.

  8. 2008-08-01

    Glamerdye can change color words preceded by "non." For example, if you have it change "red" to "green," it will also change "nonred" to "nongreen."

  9. 2008-08-01

    If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.

  10. 2008-08-01

    Glamerdye can't affect the keyword fear.

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