Glamdring, Foe-hammer // Gleam of Death
~$0.83 low · ~$4.06 high
Colorless. Legendary Artifact — Equipment // Sorcery — Adventure
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The Hobbit #174 · Illustrated by Chris Cold
What is Glamdring, Foe-hammer // Gleam of Death worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Glamdring, Foe-hammer
Legendary Artifact — Equipment
Instant and sorcery spells you cast cost less to cast, where X is equipped creature's power.
Equip
Gleam of Death
Sorcery — Adventure
Mill six cards, then put all instant and sorcery cards from among them into your hand. (Then exile this card. You may cast the artifact later from exile.)
Format legality
All 2 printings of Glamdring, Foe-hammer // Gleam of Death
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
The Hobbit hob #174· 2026rare· Cardmarket €0.57 · €0.68 foil | rare | $0.83 | $0.98 | €0.57€0.68 foil | |
The Hobbit hob #204· 2026Borderlessrare· Cardmarket €2.02 · €3.17 foil | rare | $1.85 | $4.06 | €2.02€3.17 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Glamdring, Foe-hammer // Gleam of Death
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Card details
- First printed
- 2026
- Printings
- 2
- Mana value
- 2
- EDHREC rank
- #8,821 on EDHREC (Commander popularity)
- Keywords
- Equip, Mill
- Artists
- Chris Cold, Ted Nasmith
What the codes mean
The small print at the bottom of the The Hobbit card (#174).
0174 · HOB · R · EN
- 0174Collector number: this card's place in the set list.
- HOBSet code for The Hobbit
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Glamdring, Foe-hammer // Gleam of Death (2 faces), read from the The Hobbit printing. How to read any Magic card.
Glamdring, Foe-hammer
- Mana cost
What you pay to cast this face.
- Type line
- Legendary is a supertype. Artifact is the card type. Equipment is the subtype, after the dash.
- Text box
- What the card does.
Gleam of Death
- Mana cost
What you pay to cast this face.
- Type line
- Sorcery is the card type. Adventure is the subtype, after the dash.
- Text box
- What the card does. Italic text in brackets is reminder text: it explains a rule and has no effect on the game.
This printing
- Illustration
- By Chris Cold. The art has no effect on the game.
- Set symbol
- The Hobbit. Gold means rare.
- Collector number
- 0174 = collector number: this card's place in the set list.
- Rarity letter
- R = rare
- Set code
- HOB = set code for The Hobbit
- Language
- EN = printed in English
- Artist
- Chris Cold, after the paintbrush.
- Copyright
- Wizards of the Coast's copyright notice, with the year.
- Holo stamp
- The foil security stamp at the bottom center, on rares and mythic rares since 2014.
Keywords
- EquipCR 702.6
- Pay the cost to attach this Equipment to a creature you control. Only when you could cast a sorcery.
- MillCR 701.17
- Put cards from the top of a library into the graveyard.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (15)
2026-06-29
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2026-06-29
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2026-06-29
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2026-06-29
Glamdring, Foe-hammer's cost reduction ability reduces only the generic mana in the spell's cost. The colored mana must still be paid.
2026-06-29
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Glamdring, Foe-hammer). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
2026-06-29
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
2026-06-29
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2026-06-29
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2026-06-29
Once you announce that you're casting a spell, no player may take actions until the spell has been paid for. Notably, opponents can't try to change how much Glamdring will reduce costs by lowering the power of the equipped creature.
2026-06-29
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").
2026-06-29
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2026-06-29
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.
2026-06-29
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2026-06-29
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2026-06-29
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
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