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Ghosts of the Innocent

~$0.34 low · ~$1.64 high

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White. Creature — Spirit

five generic manaone white manaone white mana

No. 20What the codes mean

Ghosts of the Innocent

Ravnica: City of Guilds #20 · Illustrated by Kev Walker

What is Ghosts of the Innocent worth?

Cheapest copy

~$0.34

Non-foil · Ravnica: City of Guilds #20

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Highest TCGplayer price

~$1.64

Foil · Ravnica: City of Guilds #20

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2 prices from $0.34 to $1.64. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.

4/5

"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door." —Otak, Tin Street shopkeep

The only printing of Ghosts of the Innocent

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2005
Printings
1
Mana value
7
EDHREC rank
#29,090 on EDHREC (Commander popularity)
Artist
Kev Walker

What the codes mean

The small print at the bottom of the Ravnica: City of Guilds card (#20).

20

  • 20Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. October 1, 2005

    Multiple Ghosts of the Innocent effects are cumulative, and each will halve the damage, rounded down. For example, with three on the battlefield, 14 damage becomes 7, then 3, then finally 1, and only 1 damage would actually be dealt.

  2. October 1, 2005

    If both Ghosts of the Innocent and Furnace of Rath (which doubles damage) are on the battlefield, the controller of the permanent being dealt damage or the player being dealt damage can apply the effects in either order. This can matter if the original amount of damage is odd. For example, if a source would deal 3 damage, Ghosts of the Innocent would make it 1 damage, then Furnace of Rath would make it 2 damage, if the player chose to apply the effects in that order.

  3. October 1, 2005

    Half of 1 rounded down is 0. A source that would deal 1 damage won’t deal damage at all.

  4. October 1, 2005

    This isn’t a damage prevention effect. If Excruciator (“Damage that would be dealt by Excruciator can’t be prevented”) would deal 7 damage to a permanent or player, it deals 3 damage instead.

  5. October 1, 2005

    If a damage prevention effect and Ghosts of the Innocent’s effect would apply to the same damage, the player or the controller of the creature being dealt damage may apply the effects in either order (most likely applying the halving effect first).

  6. October 1, 2005

    If damage is redirected, it’s only halved once.

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