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Ghost Lantern // Bind Spirit

~$0.19 low · ~$0.39 high

Black. Artifact — Equipment // Instant — Adventure

one black mana // one generic manaone black mana

128 · CLB · U · ENWhat the codes mean

Ghost Lantern // Bind Spirit

Commander Legends: Battle for Baldur's Gate #128 · Illustrated by Julian Kok Joon Wen

What is Ghost Lantern // Bind Spirit worth?

1 printing not yet released. Preorder prices are preview data and will change. Releases October 19, 2026.

Cheapest copy

~$0.19

Non-foil · Commander Legends: Battle for Baldur's Gate #128

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Highest TCGplayer price

~$0.39

Foil · Commander Legends: Battle for Baldur's Gate #128

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1 printing has no TCGplayer price.

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2 prices from $0.19 to $0.39. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Ghost Lantern

one black mana

Artifact — Equipment

Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip one generic mana

Bind Spirit

one generic manaone black mana

Instant — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)

All 2 printings of Ghost Lantern // Bind Spirit

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #CLB-128
The List
plst #CLB-128· 2026Preorderuncommon
uncommon—No foil printing—

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Ghost Lantern // Bind Spirit

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Card details

First printed
2022
Printings
2
Mana value
1
EDHREC rank
#8,271 on EDHREC (Commander popularity)
Keywords
Equip
Artist
Julian Kok Joon Wen

What the codes mean

The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#128).

128 · CLB · U · EN

  • 128Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CLBSet code for Commander Legends: Battle for Baldur's Gate
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (11)

  1. 2022-06-10

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.

  2. 2022-06-10

    Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  3. 2022-06-10

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.

  4. 2022-06-10

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  5. 2022-06-10

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.

  6. 2022-06-10

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.

  7. 2022-06-10

    You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

  8. 2022-06-10

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.

  9. 2022-06-10

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  10. 2022-06-10

    An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.

  11. 2022-06-10

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.

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