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Getaway Glamer

~$0.30 low · ~$0.31 high

White. Instant

one white mana

0014 · OTJ · U · ENWhat the codes mean

Getaway Glamer

Outlaws of Thunder Junction #14 · Illustrated by Forrest Imel

What is Getaway Glamer worth?

Cheapest copy

~$0.30

Non-foil · Outlaws of Thunder Junction #14

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Highest TCGplayer price

~$0.31

Foil · Outlaws of Thunder Junction #14

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2 prices from $0.30 to $0.31. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Spree (Choose one or more additional costs.)

+ one generic mana — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

+ two generic mana — Destroy target creature if no other creature has greater power.

As the vault collapsed around them, Kellan made sure Akul couldn't follow them out.

The only printing of Getaway Glamer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
1
EDHREC rank
#6,044 on EDHREC (Commander popularity)
Keywords
Spree
Artist
Forrest Imel

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#14).

0014 · OTJ · U · EN

  • 0014Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Getaway Glamer, read from the Outlaws of Thunder Junction printing. Tap a label to highlight its line. How to read any Magic card.

Getaway Glamer from Outlaws of Thunder Junction, with each part labelled

The info line, magnified

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Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

SpreeCR 702.172
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (13)

  1. 2024-04-12

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

  2. 2024-04-12

    No matter which modes you choose, you always follow the instructions in the order they are written.

  3. 2024-04-12

    You can’t choose the same mode more than once.

  4. 2024-04-12

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  5. 2024-04-12

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

  6. 2024-04-12

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  7. 2024-04-12

    If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

  8. 2024-04-12

    Getaway Glamer’s last mode can target any creature, even a creature that doesn’t have the undisputed greatest power among creatures on the battlefield at that time. The creature’s power is checked only during the resolution of Getaway Glamer and only after you’ve applied the effect of the first mode (if applicable).

  9. 2024-04-12

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  10. 2024-04-12

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

  11. 2024-04-12

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  12. 2024-04-12

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  13. 2024-04-12

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

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