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Gandalf, Goblins' Bane // Flameshape

~$4.71 low · ~$175.64 high

Red. Legendary Creature — Avatar Wizard // Sorcery — Adventure

two generic manaone red mana // one generic manaone red mana

0096 · HOB · M · ENWhat the codes mean

Gandalf, Goblins' Bane // Flameshape

The Hobbit #96 · Illustrated by Francisco Miyara

What is Gandalf, Goblins' Bane // Flameshape worth?

Cheapest copy

~$4.71

Non-foil · The Hobbit #96

Buy on TCGplayer

Highest TCGplayer price

~$175.64

Borderless foil · The Hobbit #278

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5 prices from $4.71 to $175.64. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Gandalf, Goblins' Bane

two generic manaone red mana

Legendary Creature — Avatar Wizard

Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.

2/3

Flameshape

one generic manaone red mana

Sorcery — Adventure

Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.

All 3 printings of Gandalf, Goblins' Bane // Flameshape

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The Hobbit #242
The Hobbit
hob #242· 2026PosterBorderlessmythic· Cardmarket €23.79 · €37.75 foil
mythic$16.60$33.23€23.79€37.75 foil
The Hobbit #278
The Hobbit
hob #278· 2026BorderlessSurge Foilmythic· Cardmarket €193.41 foil
mythicNo non-foil printing$175.64€193.41 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Gandalf, Goblins' Bane // Flameshape

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Card details

First printed
2026
Printings
3
Mana value
3
EDHREC rank
#8,354 on EDHREC (Commander popularity)
Artists
Francisco Miyara, James Bousema

What the codes mean

The small print at the bottom of the The Hobbit card (#96).

0096 · HOB · M · EN

  • 0096Collector number: this card's place in the set list.
  • HOBSet code for The Hobbit
  • MMythic rare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Gandalf, Goblins' Bane // Flameshape (2 faces), read from the The Hobbit printing. How to read any Magic card.

Gandalf, Goblins' Bane

Mana cost
two generic manaone red manaWhat you pay to cast this face.
Type line
Legendary is a supertype. Creature is the card type. Avatar and Wizard are subtypes, after the dash.
Text box
What the card does.
Power / toughness
2/3: power is the combat damage it deals; toughness is how much damage destroys it.

Flameshape

Mana cost
one generic manaone red manaWhat you pay to cast this face.
Type line
Sorcery is the card type. Adventure is the subtype, after the dash.
Text box
What the card does.

This printing

Illustration
By Francisco Miyara. The art has no effect on the game.
Set symbol
The Hobbit. Red-orange means mythic rare.
Collector number
0096 = collector number: this card's place in the set list.
Rarity letter
M = mythic rare
Set code
HOB = set code for The Hobbit
Language
EN = printed in English
Artist
Francisco Miyara, after the paintbrush.
Copyright
Wizards of the Coast's copyright notice, with the year.
Holo stamp
The foil security stamp at the bottom center, on rares and mythic rares since 2014.

Rulings (14)

  1. 2026-06-29

    An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").

  2. 2026-06-29

    If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

  3. 2026-06-29

    Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.

  4. 2026-06-29

    If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.

  5. 2026-06-29

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

  6. 2026-06-29

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

  7. 2026-06-29

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

  8. 2026-06-29

    You pay all costs and follow all timing rules for cards exiled with Flameshape. For example, if an exiled card is a land card, you may play it only during your main phase while the stack is empty and only if you have an available land play remaining.

  9. 2026-06-29

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

  10. 2026-06-29

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.

  11. 2026-06-29

    You must control a Wizard to cast spells exiled by Flameshape, but losing control of your last Wizard while a spell is on the stack will not prevent the spells from resolving.

  12. 2026-06-29

    When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.

  13. 2026-06-29

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

  14. 2026-06-29

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.

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