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Fuel for the Cause

~$0.38 low · ~$4.19 high

Blue. Instant

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No. 25What the codes mean

Fuel for the Cause

Mirrodin Besieged #25 · Illustrated by Steven Belledin

What is Fuel for the Cause worth?

Cheapest copy

~$0.38

Non-foil · Mirrodin Besieged #25

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Highest TCGplayer price

~$4.19

Foil · Mirrodin Besieged #25

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2 prices from $0.38 to $4.19. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Your ideas will be discarded and your will repurposed."

The only printing of Fuel for the Cause

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Card details

First printed
2011
Printings
1
Mana value
4
EDHREC rank
#6,542 on EDHREC (Commander popularity)
Keywords
Proliferate
Artist
Steven Belledin

What the codes mean

The small print at the bottom of the Mirrodin Besieged card (#25).

25

  • 25Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. 2011-06-01

    If the spell is an illegal target when Fuel for the Cause tries to resolve, it won't resolve. You won't proliferate.

  2. 2011-06-01

    You must be able to target another spell in order to cast Fuel for the Cause. You can't just cast it in order to proliferate, and it can't target itself.

  3. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  4. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  5. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  6. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  7. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  8. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

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